[lisp-game-dev] [ILGE2010] My Non-Games

Well, I started off in July wanting to do a rewrite of Bunny Slayer<http://code.google.com/p/blackthorn-engine/wiki/BunnySlayer>, but that didn't really get off the ground. Instead, I ended up working some libraries and did some general cleanup. Blackthorn Starter Pack One of my goals for a long time has been to make it as easy as possible to compile and run my game from source. As a step in that direction, I created the Blackthorn Starter Pack, which is basically a tarball with all the libraries you need plus a little glue to make things work. See the wiki link for more information and downloads. http://code.google.com/p/blackthorn-engine/wiki/BlackthornStarterPack Escalator For fun I've been working on Escalator, which is yet another experimental object system for Common Lisp. Escalator is inspired by this blog post on Entity Systems<http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/>, which are supposedly used in the MMO industry. Escalator is my attempt to provide idiomatic support for Entity Systems in Common Lisp as a high-performance alternative to CLOS. http://bitbucket.org/elliottslaughter/escalator -- Elliott Slaughter "Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay
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Elliott Slaughter