I've almost finished my 7-day compo entry XIOBREAK, a simple breakout clone with a few twists of my own.
Anyone else working on something?
You may not think you have time, but you can copy and tweak the RLX example game if you want to experiment with something quickly... see http://dto.github.com/notebook/xe2-reference.html
I plan on starting around 12/14. I'll talk more about what I'm doing closer to the start date.
On Fri, Dec 4, 2009 at 2:13 PM, David O'Toole dto1138@gmail.com wrote:
I've almost finished my 7-day compo entry XIOBREAK, a simple breakout clone with a few twists of my own.
Anyone else working on something?
You may not think you have time, but you can copy and tweak the RLX example game if you want to experiment with something quickly... see http://dto.github.com/notebook/xe2-reference.html
lisp-game-dev mailing list lisp-game-dev@common-lisp.net http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
Sounds great Elliott. keep us posted!
On Fri, Dec 4, 2009 at 7:32 PM, Elliott Slaughter < elliottslaughter@gmail.com> wrote:
I plan on starting around 12/14. I'll talk more about what I'm doing closer to the start date.
On Fri, Dec 4, 2009 at 2:13 PM, David O'Toole dto1138@gmail.com wrote:
I've almost finished my 7-day compo entry XIOBREAK, a simple breakout clone with a few twists of my own.
Anyone else working on something?
You may not think you have time, but you can copy and tweak the RLX example game if you want to experiment with something quickly... see http://dto.github.com/notebook/xe2-reference.html
lisp-game-dev mailing list lisp-game-dev@common-lisp.net http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
-- Elliott Slaughter
"Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay