Update of /project/mcclim/cvsroot/mcclim/Doc/Guided-Tour
In directory clnet:/tmp/cvs-serv23388
Modified Files:
guided-tour.tex
Log Message:
Minor wording changes and typo fixes to the middle of the document.
--- /project/mcclim/cvsroot/mcclim/Doc/Guided-Tour/guided-tour.tex 2006/03/16 15:50:20 1.3
+++ /project/mcclim/cvsroot/mcclim/Doc/Guided-Tour/guided-tour.tex 2006/03/21 15:00:24 1.4
@@ -991,7 +991,7 @@
\subsection{A simple drawing application}
-We move on to a simple drawing application that draws
+We move on to a simple application that draws
lines and inserts text interactively. Our simple drawing program
defines commands for various drawing operations and binds specific
input events to these commands.
@@ -1005,6 +1005,11 @@
multiple layouts with this option. We define two simple layouts,
\code{default-layout} and \code{alternative}.
+% I was confused by the discussion of layouts here. Looking at Figure
+% 4, I do not see an alternative layout, and the default-default in
+% the listing looks odd to me. Is this the remainder of a discussion
+% that was deleted or an extension yet to be written? [2006/03/19:rpg]
+
\begin{figure*}[t]
\lstset{style=framestyle}
\lstinputlisting{draw-frame-commands}
@@ -1048,8 +1053,18 @@
static user interfaces use this mixin. Note that \mcclim{} is sensitive
to the order of the superclasses.\footnote{All stream classes like
\class{standard-extended-input-stream} must be listed before
-\class{basic-pane}. Otherwise, there are no stream handling facilities
-available.}
+\class{basic-pane}. Otherwise, no stream handling facilities
+will be available.}
+
+% The above footnote refers to what looks like a very big potential
+% ``gotcha'' for the beginning McCLIM programmer. Suggestion: promote
+% this out of the footnote into body text as a main body paragraph
+% here. That paragraph should explain (1) why is it that putting
+% basic-pane before standard-extended-input-stream will cause stream
+% handling facilities to be crushed and (2) what exactly are the
+% implications of not having stream handling facilities. The phrase
+% ``stream handling'' hasn't been defined, and it's not obvious what
+% these facilities are. [2006/03/19:rpg]
For \class{draw-pane}, the \method{handle-repaint} method shown in
\figurename~\ref{fig-draw-handlerepaint} is straightforward. It
@@ -1085,41 +1100,61 @@
conveniently. The interactor pane can be used to invoke one of three
commands, either by typing the complete command including all its
parameters or by typing only the command name, then a dialog queries
-the user for the missing command argument. Clicking on the menu bar
-entries is also possible. Also in this case, the user is queried for
-the missing arguments.
+the user for the missing command argument(s). Clicking on the menu bar
+entries is another way to invoke commands. When commands are invoked
+through the menu bar, the user will be queried for the missing
+argument(s) in the same way as if a command had been typed into the
+interactor pane.
+% also possible. Also in this case, the user is queried for
+% the missing arguments.
But drawing by typing coordinates is not convenient. Therefore, we
attach these commands to other user interactions. Figure
-\ref{fig-draw-interfacing} defines input methods for pointer button
-presses as well as key presses on the draw pane. Both handlers invoke
-the respective tracking function that uses \macro{tracking-pointer} to
+\ref{fig-draw-interfacing} defines input methods (methods for
+\code{handle-event}) for pointer button
+presses as well as key presses on the draw pane.
+Each handler invokes a tracking function (\code{track-line-drawing} and
+\code{track-text-drawing}) that uses \macro{tracking-pointer} to
bypass the regular input distribution channels and to dispatch events
to user defined handlers.
-
-For \class{pointer-button-press-event}, the input loop manages a
-``rubber-banding'' line. The \keyword{:pointer-motion} is invoked
+% old text: [2006/03/19:rpg]
+% Both handlers invoke
+% the respective tracking function that uses \macro{tracking-pointer} to
+% bypass the regular input distribution channels and to dispatch events
+% to user defined handlers.
+
+For \class{pointer-button-press-event}, which is used to draw lines,
+the input loop manages a
+``rubber-banding'' line. %
+% what is pointer-motion here? Is it an event? And it's not really
+% the event that's invoked, to be absolutely clear. The event is
+% signaled, and the tracking-pointer macro provides a handler for that
+% event. So it is the code associated with :pointer-motion that is
+% invoked... I wasn't confident enough in my understanding of the
+% precise organization of the (Mc)CLIM architecture to venture a
+% rewrite, but there should be a clarification here. [2006/03/19:rpg]
+The \keyword{:pointer-motion} is invoked
whenever the mouse pointer is moved by the user. The code attached to
-\keyword{:pointer-motion} clears line already drawn and draws a new
+\keyword{:pointer-motion} clears the previously-drawn line and draws a new
line with the new pointer position. It can easily undraw the old line
by the using the special ink \constant{+flipping-ink+}. When the user
confirms the line by releasing the pointer button, a command to the
application is synthesized via \method{execute-frame-command}
supplying all required parameters.
-Similarly, we provide such an input facility for text input. Whenever
+We provide a similar input facility for text input. Whenever
the user hits a key in the draw-pane, the respective
\method{handle-event} calls \method{track-text-drawing} which attaches
-the character entered to the mouse pointer. Similarly to the
-rubber-banding line, the user can move the around this character while
+the character entered to the mouse pointer. As with the
+rubber-banding line, the user can move the displayed string around while
he is free to append additional string characters by additional key
presses. He can confirm the text position with a mouse click causing a
-command to be dispatched to the application frame adding the text to
+command to be dispatched to the application frame that will add the text to
the application frame permanently.
As each of these methods invoke \code{execute-frame-command} passing
-in a special command invocation form, this naturally leads to code
-separation of how a command is invoked (menu-bar click, click on
+in a special command invocation form, this naturally leads to a
+separation between the code that specifies how a command is invoked (menu-bar click, click on
draw-pane or typing in the interactor pane) and the code for command
execution (code bodies of \method{define-command}).