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How do I maximise the debuggability of mcclim? I'm going back to my mcclim texture generator app, this time using the gtk backend, hoping to stress it a bit. I'm using sbcl-0.9.16. & SLIME
Does anyone have any debugging tips? Is there a strategic point in the code where I can proclaim (debug 3) and get the whole of mcclim compiled with debug info...?
- -- +--------------------------------------------------------+ |Cyborg Animation Programmer | johnc@yagc.ndo.co.uk| |http://badbyteblues.blogspot.com -----------------------| +--------------------------------------------------------+