Update of /project/oct/cvsroot/oct In directory clnet:/tmp/cvs-serv22840
Added Files: oct.asd Log Message: Initial version.
--- /project/oct/cvsroot/oct/oct.asd 2007/09/13 01:07:04 NONE +++ /project/oct/cvsroot/oct/oct.asd 2007/09/13 01:07:04 1.1 ;;;; -*- Mode: lisp -*- ;;;; ;;;; Copyright (c) 2007 Raymond Toy ;;;; ;;;; Permission is hereby granted, free of charge, to any person ;;;; obtaining a copy of this software and associated documentation ;;;; files (the "Software"), to deal in the Software without ;;;; restriction, including without limitation the rights to use, ;;;; copy, modify, merge, publish, distribute, sublicense, and/or sell ;;;; copies of the Software, and to permit persons to whom the ;;;; Software is furnished to do so, subject to the following ;;;; conditions: ;;;; ;;;; The above copyright notice and this permission notice shall be ;;;; included in all copies or substantial portions of the Software. ;;;; ;;;; THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ;;;; EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES ;;;; OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND ;;;; NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT ;;;; HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, ;;;; WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING ;;;; FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR ;;;; OTHER DEALINGS IN THE SOFTWARE.
;;; This is the asdf definition for oct. I don't normally use this, ;;; so it might be out of date. Use at your own risk.
;; If you want all core functions to be inline (like the C++ code ;; does), add :qd-inline to *features* by enabling the following line. ;; This makes compilation much, much slower, but the resulting code ;; conses much less and is significantly faster. #+(not (and cmu x86)) (eval-when (:load-toplevel :compile-toplevel :execute) (pushnew :qd-inline *features*))
;; To be able to inline all the functions, we need to make ;; *inline-expansion-limit* much larger. ;; ;; Not sure we really want to inline everything, but the QD C++ code ;; inlines all of the functions so we do the same. This makes CMUCL ;; take a very long time to compile the code, and the resulting ;; functions are huge. (I think div-qd is 8 KB, and sqrt-qd is a ;; whopping 30 KB!) ;; #+(and cmu qd-inline) (eval-when (:load-toplevel :compile-toplevel :execute) (setf ext:*inline-expansion-limit* 1600))
(defpackage #:oct-system (:use #:cl))
(in-package #:oct-system)
(asdf:defsystem oct :description "A portable implementation of quad-double arithmetic. See http://www.common-lisp.net/project/oct." :author "Raymond Toy" :maintainer "See <http://www.common-lisp.net/project/oct" :licence "MIT" :version "0.0" ; No real version yet :components ((:file "qd-package") (:file "qd-rep" :depends-on ("qd-package")) #-cmu (:file "qd-dd" :depends-on ("qd-package")) (:file "qd" :depends-on ("qd-rep")) (:file "qd-io" :depends-on ("qd")) (:file "qd-const" :depends-on ("qd-io")) (:file "qd-fun" :depends-on ("qd" "qd-const")) (:file "qd-class" :depends-on ("qd-fun")) (:file "qd-methods" :depends-on ("qd-class")) (:file "qd-format" :depends-on ("qd-methods")) (:file "qd-complex" :depends-on ("qd-methods")) ))