Not CUDA, but GLSL, running a 4 million cell game of life at > 60 FPS in XMLisp on a Mac:


http://code.google.com/p/xmlisp/source/browse/trunk/XMLisp/sources/XLUI/examples/3D/GLSL-Conway.lisp

This is of course a mix of Lisp and shader code. It would be possible to create a Lisp to GLSL shader compiler and then have the GLSL compiler do the rest. I don't think this would be a great idea, however. Somewhat lengthy explanation required but left off...

Alex



On Apr 4, 2012, at 7:58 AM, Mirko Vukovic wrote:

Tamas Papp <tkpapp@...> writes:


Hi everyone,

I am about to buy a new server for number crunching, and I would like to
keep my options open about GPU/CUDA based computations.  The most
intensively parallelizable thing that I am doing is particle filtering,
and currently that works fine (and is really fast) in a multi-core CPU
with SBCL, but I keep hearing wonderful things about GPUs from people,
and I was wondering if I could make use of them but still program in CL.

... stuff deleted

Best,

Tamas



Hi Tamas,

Did you make any progress in your GPU adventures?  I just got a machine with a
tesla GPU.  I'd like to run some Monte Carlo simulations on it.

Mirko



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