On Mon, Jul 29, 2013 at 7:16 PM, Alexander Repenning <alexander.repenning@colorado.edu> wrote:
We are still keeping this at low profile but Apple just accepted our fully sandboxed 3D Game and Simulation Design AgentCubes application (built in CCL) into the Apple Mac App store. [...] It was quite a bit of work to get this going with CCL outside of the Apple Xcode empire. 

Congratulations! Any tips and insights to share on how to get a CCL app into the app store?