Hi,
I'm wondering how others use slime-fuzzy-complete-symbol? Do you use it at all? Do you use it with the default user interface or do you have customized it?
I think it's great but the user interface could be tuned a little bit. (at least to my taste)
Here is my idea (which I might eventually implement): - in the source window use <TAB> key to show the fuzzy completion list - simultanously in the match window display the possible matches and highlight the first one as being the current fuzzy completion - do not change anything in the source window and let the focus stay there (this is different from the one currently implemented) - use the subsequent <TAB> keypresses to iterate through the possible matches and use S-<TAB> to go backwards. one can always switch to the completion list window and navigate back and forth with the usual keystrokes if one wants to - otherwise the focus stays in the source window and no changes there - if you hit any key that clearly stops editing the current symbol in the source window, then the incomplete symbol will be replaced by the current fuzzy match and the key will be evaluated afterwards (implicit completion). such keys are space, enter, (), arrow keys leaving the symbol, etc... of course, hide completion window - if you did not find a match or there are too many matches, you can continue editing by navigating back, deleting back, etc. - the completion window remains there and continuously updates making the first match as the current completion, so that you can hit space, enter, () to commit
to type in slot-value-using-class one would type:
( svuc TAB SPACE object SPACE slot )
levy -- There's no perfectoin