Sometimes when I'm in sldb, I want to use the actual Lisp debugger because sometimes it more convenient to have a real repl. Pressing B works nicely. Previously, however, I would be in the debugger, and the backtrace would be exactly what I expected, with the top of stack being exactly where the error occurred.
Now, however, the actual error is some 10-20 frames away because there are lots of slime things in between. This is kind of nice too because now I can return to sldb, which I couldn't before. But this also means I now have to go hunt around for the real offending frame.
Is there a way to the old behavior?
Ray