Luke Gorrie writes:
If the ALU can do it then so can we :-). It would be nice to get some feedback to understand which backends are getting the most/least usage and which ones are flaky.
So if you are an active SLIME user and you have a moment then please reply to this mail (send the reply to the list).
Questions:
Which Lisp versions do you use SLIME with?
SBCL (0.8.8 and 0.8.10) on Mac OS X.
Which Emacs versions?
Carbon Emacs from CVS, and corresponding X11 builds. Currently this means GNU Emacs 21.3.50 (or .51, I forget)
How well does SLIME work for you?
Better and better; well enough that it hardly ever gets in the way of the work I'm trying to do.
What bugs (reproducible or otherwise) or missing features annoy you?
When using Hemlock, I used to keep a window open with a Garnet tree widget that kept track of compilation notes. I tried to setup the a frame just for the compilation notes buffer, but it didn't work out too well. Generally, support for keeping a seperate frame for certain SLIME buffers (notes, inspector, etc) would be nice.
The compilation notes buffer always pops up when there is exactly one STYLE-WARNING (usually a redefinition warning, ug), but not when there are some notes, which I might actually want to see.
The debugger doesn't let me easily inspect the current condition (although I found the variable where it's kept). The inspector doesn't do anything useful when given condition objects.
I haven't tried using a local Emacs to attach to a remote Lisp. I gather though, that M-. won't work, if I do; it would be nice to integrate use Tramp to do this.
Finally, there's no ASDF system editor.
Is there some packaging system (e.g. Debian) that you would like to see SLIME 1.0 bundled with? If so, do you know how to coordinate this?
Nope.
If you said anything negative above then please say something nice here to make us feel good:
SLIME has developed so quickly that I've gotten very high expectations for it; it doesn't feel like using some crummy free software environment where one has lowered expectations, it feels like the prerelease of a commercial-quality environment. Great job y'all!