Author: gmilare Date: Wed Dec 19 15:36:51 2007 New Revision: 1
Added: brains.fasl (contents, props changed) brains.lisp extra.lisp feebs/ feebs.asd feebs.tex feebs/WARNINGS feebs/feebs.css feebs/feebs.html feebs/index.html feebs/internals.pl feebs/labels.pl feebs/node1.html feebs/node10.html feebs/node11.html feebs/node12.html feebs/node13.html feebs/node14.html feebs/node15.html feebs/node16.html feebs/node17.html feebs/node18.html feebs/node19.html feebs/node2.html feebs/node20.html feebs/node21.html feebs/node22.html feebs/node23.html feebs/node24.html feebs/node3.html feebs/node4.html feebs/node5.html feebs/node6.html feebs/node7.html feebs/node8.html feebs/node9.html graphics.lisp license main.lisp mazes.lisp package.lisp system.lisp Log:
Added: brains.fasl ============================================================================== Binary file. No diff available.
Added: brains.lisp ============================================================================== --- (empty file) +++ brains.lisp Wed Dec 19 15:36:51 2007 @@ -0,0 +1,47 @@ +;;; -*- Common Lisp -*- + +(in-package :feebs) + + +;;; Modified from "cautious-brain" + + +(defun auto-brain (status proximity vision vision-left vision-right) + (declare (ignore vision-left vision-right)) + (let ((stuff (my-square proximity))) + (cond ((and (member :mushroom stuff :test #'eq) + (< (energy-reserve status) + (- *maximum-energy* 20))) + :eat-mushroom) + ((member :carcass stuff :test #'eq) + :eat-carcass) + ((and (ready-to-fire status) + (> (energy-reserve status) 30) + (dotimes (index (min (line-of-sight status) 5)) + (let ((feeb (car (member-if #'feeb-image-p (svref vision index))))) + (if (and feeb + (not (eq (feeb-image-facing feeb) + (facing status)))) + (return t))))) + :flame) + ((and (not (eq (left-square proximity) :rock)) + (or (member :mushroom (left-square proximity)) + (> 3 (random 10)))) + :turn-left) + ((and (not (eq (right-square proximity) :rock)) + (or (member :mushroom (right-square proximity)) + (> 3 (random 10)))) + :turn-right) + ((and (> (line-of-sight status) 0) + (not (dotimes (index (min (line-of-sight status) 7)) + (if (member-if #'fireball-image-p (svref vision index)) + (return t))))) + :move-forward) + (t + :turn-around)))) + +(defun make-auto-feebs (n) + (dotimes (i n) + (define-feeb + (format nil "System Feeb # ~d" i) + #'auto-brain))) \ No newline at end of file
Added: extra.lisp ============================================================================== --- (empty file) +++ extra.lisp Wed Dec 19 15:36:51 2007 @@ -0,0 +1,125 @@ +;;; -*- Common Lisp -*- + +#| Copyright (c) 2007 Gustavo Henrique Milar� + + This file is part of The Feebs War. + + The Feebs War is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + The Feebs War is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see http://www.gnu.org/licenses/. +|# + + +;;; Usefull for creating a feeb +;;; These are optimized so someone can use them without +;;; complaining that they slow down your feeb !!! + +(in-package :feebs) + +(declaim (optimize (speed 3) (safety 0)) + + (inline left-of right-of behind + forward-dx forward-dy + left-dx left-dy + right-dx right-dy + behind-dx behind-dy + + relative-facing + + wallp chance) + + ((function ((integer 0 3)) (integer 0 3)) + left-of right-of behind + relative-facing) + + ((function ((integer 0 3)) (integer -1 1)) + forward-dx forward-dy + left-dx left-dy + right-dx right-dy + behind-dx behind-dy) + + ((function (rational) boolean) + chance)) + +;;; Directional arithmetic. + +(defun left-of (facing) + (mod (+ facing 3) 4)) + +(defun right-of (facing) + (mod (+ facing 1) 4)) + +(defun behind (facing) + (mod (+ facing 2) 4)) + +(defun relative-facing (my-facing other-facing) + (mod (- my-facing other-facing) 4)) + +(defun forward-dy (facing) + (if (oddp facing) + 0 + (rem (1- facing) 4))) + +(defun forward-dx (facing) + (if (oddp facing) + (rem (- 2 facing) 4) + 0)) + +(defun left-dy (facing) + (forward-dy (left-of facing))) + +(defun left-dx (facing) + (forward-dx (left-of facing))) + +(defun right-dy (facing) + (forward-dy (right-of facing))) + +(defun right-dx (facing) + (forward-dx (right-of facing))) + +(defun behind-dy (facing) + (forward-dy (behind facing))) + +(defun behind-dx (facing) + (forward-dx (behind facing))) + +;;; Tests + +(defun wallp (thing) + (the boolean + (eq :rock thing))) + +#| +;;; Handling the vision, vision-left and vision-right objects + (defmacro with-visible-elements ((count line-of-sight) + ((vis vision) &body vis-body) + ((vis-l vision-left) &body vis-l-body) + ((vis-r vision-right) &body vis-r-body) + &body finalize) + (let ((v (gensym)) + (vl (gensym)) + (vr (gensym))) + `(do* ((,count 1 (1+ ,count)) + (,v (svref ,vision ,count)) + (,vl (svref ,vision ,count)) + (,vr (svref ,vision ,count))) + ((= ,count line-of-sight) + ,@finalize) + (declare (list ,v ,vl ,vr) + (fixnum ,count)) ; can be assumed fixnum unless you have a mega PC + (dolist (,vis ,v) + ,@vis-body) + (dolist (,vis-l ,vl) + ,@vis-l-body) + (dolist (,vis-r ,vr) + ,@vis-r-body)))) +|# \ No newline at end of file
Added: feebs.asd ============================================================================== --- (empty file) +++ feebs.asd Wed Dec 19 15:36:51 2007 @@ -0,0 +1,30 @@ +;;; -*- Common Lisp -*- + +(defpackage :feebs-system + (:use :cl :asdf)) + +(in-package :feebs-system) + +(defsystem feebs + :description "The Feebs War is an extension of Planetof the Feebs" + :version "0.0.1" + :author "Gustavo Henrique Milar� gugamilare@gmail.com" + :licence "GPL" + + :components + (;; source + (:cl-source-file "package") + (:cl-source-file "main" :depends-on ("package")) + (:cl-source-file "extra" :depends-on ("main")) + (:cl-source-file "system" :depends-on ("extra")) + + (:cl-source-file "mazes" :depends-on ("extra")) + (:cl-source-file "brains" :depends-on ("extra")) + + (:file "graphics" :depends-on ("main")) + + ;; GPL + (:doc-file "licence") + + ;; documentation + (:doc-file "feebs.tex")))
Added: feebs.tex ============================================================================== --- (empty file) +++ feebs.tex Wed Dec 19 15:36:51 2007 @@ -0,0 +1,577 @@ +%% LyX 1.5.1 created this file. For more info, see http://www.lyx.org/. +%% Do not edit unless you really know what you are doing. +\documentclass[english]{article} +\usepackage[T1]{fontenc} +\usepackage[latin1]{inputenc} +\IfFileExists{url.sty}{\usepackage{url}} + {\newcommand{\url}{\texttt}} + +\makeatletter +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Textclass specific LaTeX commands. +\newenvironment{lyxlist}[1] +{\begin{list}{} +{\settowidth{\labelwidth}{#1} + \setlength{\leftmargin}{\labelwidth} + \addtolength{\leftmargin}{\labelsep} + \renewcommand{\makelabel}[1]{##1\hfil}}} +{\end{list}} + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% User specified LaTeX commands. +% Copyright (c) 2007 Gustavo Henrique Milar� +% +% This file is part of The Feebs War. +% +% The Feebs War is free software; you can redistribute it and/or modify +% it under the terms of the GNU General Public License as published by +% the Free Software Foundation; either version 3 of the License, or +% (at your option) any later version. +% +% The Feebs War is distributed in the hope that it will be useful, +% but WITHOUT ANY WARRANTY; without even the implied warranty of +% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +% GNU General Public License for more details. +% +% You should have received a copy of the GNU General Public License +% along with this program. If not, see http://www.gnu.org/licenses/. + +%% LyX 1.4.2 created this file. For more info, see http://www.lyx.org/. + + + +\IfFileExists{url.sty}{\usepackage{url} +} + {\newcommand{\url}{\texttt}} + +\makeatletter + + + + +\makeatother + +\usepackage{babel} +\makeatother + +\begin{document} + +\title{\textbf{\huge The Feebs War}} + + +\author{Gustavo Henrique Milar�} + +\maketitle +\begin{abstract} +\textit{The Feebs War} is a modified version of Planet of the Feebs +\url{http://www.cliki.net/%7D, a game made for people learn and improve +their lisp and code manipulation tecniques. The graphics are now displayed +using PAL \url{http://common-lisp.net/project/pal/%7D%27s libraries, +so the problems with portability from CMUCL and X Window Sistem do +not exist anymore. Also the code is cleaner and simpler both to make +a feeb and to read the code. +\end{abstract} +\tableofcontents{} + + +\section{Introduction} + +The Feebs are intelligent and hostile creatures that live inside maze +tunnels. They also have no mercy with each other, so they frequently +throw a letal flame from through their mouth, and, after that, they +can eat the carcass left. But throwing flames have an energy cost, +so they must keep tracking for food. + +This game is intended to help lisp newbies (or maybe a little more +advanced lispers) to learn lisp. A player must create a function that +receives what his/her feeb is seeing and feeling, and returns what +it will do next. To create the better feeb, one can create variables +to store data from previous moves (or not), and can also use all the +power of lisp to improve his/her creature. + + +\subsection{Changes from \emph{Planet of the Feebs}} + +Many changes were made from the original game, but, if you have any +feeb definition and you want to use it, it should be easy to adapt +the brain function to the new rules. + +The main reason of this project is that \textit{Planet of the Feebs} +is really interesting for (not just) newbies to learn lisp, but the +difficulties to install, unportability and the ausence of competitors +make it difficult to someone to be interested in making a feeb. So, +I hope that making these adjustments and maybe creating some contests +over the web make people be more interested in learning lisp. + +So, these are (some of) the changes: + +\begin{itemize} +\item The graphics are not based on X Window Sistem anymore, but on PAL, +and there are no CMUCL's event handler. This way, the code is more +portable and graphics can be improved without those hundreds of lines +that the original version has. Just creating some .bmp or .jpg files +of a feeb and your feeb is much more personalized! +\item Every element of the map (except walls) is a list, so the brain of +a feeb doesn't need to test all the time if the element is an atom +or a list (wich, in my opinion, is really boring, unlispy and unnecessary +in this case). That was only a reason to duplicate code and work, +adding no results at all... +\item Many functions and variables are changed and others were added. +\item Someone watching the game can control a Feeb with the keyboard, if +he/she wants to, and say when the game must finish. +\item This document is more objective than the one provided with \textit{Planet +of the Feebs}, and is fully compatible with the code. This way it +is easier to search for some information. +\end{itemize} + +\section{The Game} + + +\subsection{Overview} + +Your feeb's objective is to survive and kill other feebs. It is inside +a maze of tunnels. Every turn, all feebs lose one unit of energy, +and maybe starves. Your feeb is able to move forward, turn left, right +or around, flame, peek around a corner, eat something or just wait. +After all feebs move, the flames thrown before also move (or dissipate), +carcasses may rot and mushrooms may grow, accordingly to some rules. + +To see what values are taken, one can use \textsf{\textbf{(list-parameter-settings)}}. +Using \textsf{\textbf{setf}} gives the possibility to change them +and \textsf{\textbf{documentation}} can be used to know them. Just +remember that every probability must be a rational number (like 1/2). +These parameters are just for one to know how the game is going to +be, but in the begining there is no need to explicitly use them when +creating the brain of a feeb. + +These are some global parameters: + +\begin{lyxlist}{00.00.0000} +\item [{\textsf{\textbf{{*}game-length{*}}}}] Number of turns the game +will last, or nil if there is a human player. +\item [{\textsf{\textbf{{*}points-for-killing{*}}}}] How many points some +feeb earn for killing someone. +\item [{\textsf{\textbf{{*}points-for-dying{*}}}}] How many points some +feeb earn for dying (usually negative). +\item [{\textsf{\textbf{{*}maze-x-size{*}}}}] Horizontal size of the maze. +\item [{\textsf{\textbf{{*}maze-y-size{*}}}}] Vertical size of the maze. +\item [{\textsf{\textbf{(get-maze-map)}}}] This command can be used to +get the map (see section \ref{sub:Map}). +\end{lyxlist} + +\subsection{Throwing flame} + +If a feeb decides to throw a flame, and if it is prepared to, it will +spend energy, and the next turn there will be a flame in the square +in front of the feeb. For a few turns, the feeb will not be able to +throw flames. The turn after the feeb throws the flame, it is able +to see its own flame exactly in front of it, so it shouldn't move +forward. Each turn, the flame moves forward destroing mushrooms and +killing feebs it encounters, transforming them into carcass. If there +is a wall, the flame can reflect, and will turn 180 degrees. + +Once a feeb is killed, in it's place in the maze there will appear +a carcass. The feeb goes to the end of the killed feebs line. Whenever +a carcass rots, the first feeb in line will reincarnate. So, dying +is not so terrible. + +These are the parameters related to flames: + +\begin{lyxlist}{00.00.0000} +\item [{\textsf{\textbf{{*}flame-energy{*}}}}] Amount of energy lost after +throwing a flame. +\item [{\textsf{\textbf{{*}fireball-guaranteed-lifetime{*}}}}] Number of +turns that a fireball is guaranteed not to dissipate, unless it encounters +a wall. +\item [{\textsf{\textbf{{*}fireball-dissipation-probability{*}}}}] Probability +of the flame to dissipate each turn after the apropriate time. +\item [{\textsf{\textbf{{*}fireball-reflection-probability{*}}}}] Probability +of the flame to reflect when encountering a wall. +\item [{\textsf{\textbf{{*}flame-no-recovery-time{*}}}}] Number of turns +that a feeb cannot fire. +\item [{\textsf{\textbf{{*}flame-recovery-probability{*}}}}] Probability +of the feeb to recover the hability to throw a flame, after the apropriate +time. +\end{lyxlist} + +\subsection{Eating food} + +There are two kinds of food, carcasses and mushrooms. Carcasses usually +give less energy than mushrooms, and may rot, but, while it does not +rot, a feeb can feed as long as it wishes. By eating food, the feeb +will be able to recover energy, wich is important because, if a feeb +stays with 0 or less units of energy, it starves. + +These are the quantities: + +\begin{lyxlist}{00.00.0000} +\item [{\textsf{\textbf{{*}mushroom-energy{*}}}}] Amount of energy recovered +when the feeb eats a mushroom. +\item [{\textsf{\textbf{{*}carcass-energy{*}}}}] Amount of energy recovered +each turn that the feeb eats a carcass. +\item [{\textsf{\textbf{{*}carcass-guaranteed-lifetime{*}}}}] Number of +turns that a carcass will surely stay there. After these turns, it +can rot, depending on probabilities. +\item [{\textsf{\textbf{{*}carcass-rot-probability{*}}}}] Probability of +the carcass to rot, after the apropriate time. +\item [{\textsf{\textbf{{*}maximum-energy{*}}}}] Maximum amount of energy +that a feeb can have eating. +\item [{\textsf{\textbf{{*}starting-energy{*}}}}] Amount of energy a feeb +has when it reincarnates. +\item [{\textsf{\textbf{{*}number-of-mushrooms{*}}}}] Quantity of mushrooms +that exist in the maze. +\end{lyxlist} + +\section{The Feeb} + +A feeb needs four things: a name, a brain, an initialize function +(optional) and a set of graphics (optional). + +\begin{itemize} +\item The name, a string. +\item The brain is a function that decides what the feeb will do next, based +on what it is seeing and feeling. +\item The initializer is invoked when the game is about to start, so it +can analyze the map, global parameters, and so on. +\item The set of graphics is an image file (of format BMP, JPEG, PNG, and +any others that supported by SDL_image). +\end{itemize} +One can create a feeb calling \textsf{\textbf{(define-feeb~}}\textsf{name~brain~}\textsf{\textbf{:initializer}}\textsf{~prepare~}\textsf{\textbf{:graphics}}\textsf{~graphics}\textsf{\textbf{)}}. +If name is already used, a warning will be signaled, and the old feeb +will be substituted. Calling \textsf{\textbf{(list-of-feebs)}} will +return the list of the feebs (names only) that will be defined when +the game begins. \textsf{\textbf{(delete-feeb}}\textsf{~name}\textsf{\textbf{)}} +will delete the feeb with this name from this list, and \textsf{\textbf{(delete-all-feebs)}} +will clear it. + + +\subsection{Possible decisions} + +After processing the information available, the brain will take a +decision. If this decision is not one of the decisions listed down, +a warning will be signaled, and the result will be like \textsf{\textbf{:wait}}. +Then, if someone are testing a brain function, he or she will be able +to know if something goes wrong. + +The possible values that the brain function can return are these: + +\begin{lyxlist}{00.00.0000} +\item [{\textsf{\textbf{:move-forward}}}] Move one square forward, unless +there is a wall in front of the feeb. +\item [{\textsf{\textbf{:turn-left}}}] Turn 90 degrees to the left. +\item [{\textsf{\textbf{:turn-right}}}] Turn 90 degrees to the right. +\item [{\textsf{\textbf{:turn-around}}}] Turn 180 degrees. +\item [{\textsf{\textbf{:flame}}}] Throw a flame. The flame will be created +next turn in the front square of the feeb. +\item [{\textsf{\textbf{:wait}}}] Do nothing in this turn. +\item [{\textsf{\textbf{:peek-left}}}] Peek to the left around a corner. +The creature does note actually move, but, in the next turn, the creature +will have the same vision that it would have if he had moved one step +foward and turned left. This is used so a feeb can analize a corridor +before trespassing it. +\item [{\textsf{\textbf{:peek-right}}}] Peek to the right around a corner, +analogous of \textsf{\textbf{:peek-left}}. +\item [{\textsf{\textbf{:eat-carcass}}}] Eat a carcass if there is any +available in the feeb's square. The amount of \textsf{\textbf{{*}carcass-energy{*}}} +is restored to the feeb's energy. +\item [{\textsf{\textbf{:eat-mushroom}}}] Eat a mushroom if there is any +available in the feeb's square. The amount of \textsf{\textbf{{*}mushroom-energy{*}}} +is restored to the feeb's energy. +\end{lyxlist} + +\subsection{Information available} + +The brain of a feeb mus take five arguments; I'll call them \textsf{\emph{status}}, +\textsf{\emph{proximity}}, \textsf{\emph{vision}}, \textsf{\emph{vision-left}} +and \textsf{\emph{vision-right}}. + + +\subsubsection{Status} + +Every time the brain is called, it receives some useful information +through \textsf{\textbf{status}}. + +The structure \textsf{\textbf{status}} keeps information about the +feeb itself. Also it has information of the previous movement of the +feeb. To access them, one must call: + +\begin{lyxlist}{00.00.0000} +\item [{\textsf{\textbf{(name}}\textsf{\emph{~status}}\textsf{\textbf{)}}}] \begin{flushleft} +The +name of the feeb. +\par\end{flushleft} +\item [{\textsf{\textbf{(facing~}}\textsf{\emph{status}}\textsf{\textbf{)}}}] \begin{flushleft} +Where +the feeb is facing, one of the constants provided: \textsf{\textbf{north}}, +\textsf{\textbf{south}}, \textsf{\textbf{east}} or \textsf{\textbf{west}}, +wich are 0, 1, 2 and 3 respectivelly. +\par\end{flushleft} +\item [{\textsf{\textbf{(x-position~}}\textsf{\emph{status}}\textsf{\textbf{)}}}] \begin{flushleft} +The +horizontal position of the feeb, increasing to east. If \textsf{\textbf{{*}sense-location{*}}} +is nil, it returns nil instead. +\par\end{flushleft} +\item [{\textsf{\textbf{(y-position~}}\textsf{\emph{status}}\textsf{\textbf{)}}}] \begin{flushleft} +The +vertical position of the feeb, increasing to north. If \textsf{\textbf{{*}sense-location{*}}} +is nil, it returns nil instead. +\par\end{flushleft} +\item [{\textsf{\textbf{(peeking~}}\textsf{\emph{status}}\textsf{\textbf{)}}}] \begin{flushleft} +If +it is \textsf{\textbf{:left}} or \textsf{\textbf{:right}}, it means +that the current \textsf{\emph{vision}} provided is result of a previous +\textsf{\textbf{:peek-left}} or \textsf{\textbf{:peek-right}} command +of the same feeb. Otherwise, it is \textsf{\textbf{nil}}. +\par\end{flushleft} +\item [{\textsf{\textbf{(line-of-sight~}}\textsf{\emph{status}}\textsf{\textbf{)}}}] \begin{flushleft} +Indicates +the amount of valid entries in \textsf{\emph{vision}}. It actually +means that \textsf{\textbf{(aref~}}\textsf{\emph{vision~}}\textsf{\textbf{(line-of-sight~}}\textsf{\emph{status}}\textsf{\textbf{))}} +will return \textsf{\textbf{:rock}}. +\par\end{flushleft} +\item [{\textsf{\textbf{(ready-to-fire~}}\textsf{\emph{status}}\textsf{\textbf{)}}}] \begin{flushleft} +\textsf{\textbf{T}} +indicates that the feeb is ready to fire. \textsf{\textbf{Nil}} indicates +it is not. +\par\end{flushleft} +\item [{\textsf{\textbf{(aborted}}\textsf{\emph{~status}}\textsf{\textbf{)}}}] \begin{flushleft} +Related +with timing. Returns \textsf{\textbf{T}} if the last move of feeb +was aborted because of speed. +\par\end{flushleft} +\item [{\textsf{\textbf{(last-move~}}\textsf{\emph{status}}\textsf{\textbf{)}}}] \begin{flushleft} +The +feeb's previous move, or \textsf{\textbf{:dead}} if it has just reincarnated. +\par\end{flushleft} +\end{lyxlist} + +\subsubsection{Proximity and vision} + +The brain receives also information about what is near the feeb and +what the feeb sees. + +The structure \textsf{\emph{proximity}} has the contents of the squares +near the feeb, with these fields: + +\begin{lyxlist}{00.00.0000} +\item [{\textsf{\textbf{(my-square~}}\textsf{\emph{proximity}}\textsf{\textbf{)}}}] \begin{flushleft} +Contents +of the feeb's current square. +\par\end{flushleft} +\item [{\textsf{\textbf{(left-square~}}\textsf{\emph{proximity}}\textsf{\textbf{)}}}] \begin{flushleft} +Contents +of the right square of the feeb. +\par\end{flushleft} +\item [{\textsf{\textbf{(right-square~}}\textsf{\emph{proximity}}\textsf{\textbf{)}}}] \begin{flushleft} +Contents +of the left square of the feeb. +\par\end{flushleft} +\item [{\textsf{\textbf{(rear-square}}\textsf{\emph{~proximity}}\textsf{\textbf{)}}}] \begin{flushleft} +Contents +of the square behind the feeb. +\par\end{flushleft} +\item [{The}] vector \textsf{\emph{vision}} has the contents of the squares +that are in front of the feeb. For example, \textsf{\textbf{(aref~}}\textsf{\emph{vision~}}\textsf{0}\textsf{\textbf{)}} +will return the contents of the square in front of the feeb, \textsf{\textbf{(aref~}}\textsf{\emph{vision~}}\textsf{1}\textsf{\textbf{)}} +will return the contents of the next square, and so on. As said before, +\textsf{\textbf{(aref~}}\textsf{\emph{vision~}}\textsf{\textbf{(line-of-sight~}}\textsf{\emph{status}}\textsf{\textbf{))}} +will be the first :rock encountered. All subsequents square, like +\textsf{\textbf{(aref~}}\textsf{\emph{vision~}}\textsf{\textbf{(+~}}\textsf{1~}\textsf{\textbf{(line-of-sight~}}\textsf{\emph{status}}\textsf{\textbf{)))}}, +will be garbage and should not be used. +\end{lyxlist} +The contents of one square returned by any of these calls is either +:rock or a list of elements, or maybe \textsf{\textbf{nil}} if the +square is empty. Each element of the square is one of these: + +\begin{itemize} +\item \textbf{Feeb image.} One can call \textsf{\textbf{(feeb-image-p~}}\textsf{element}\textsf{\textbf{)}} +to see if element is a feeb image. +\item \textbf{Fireball image.} One can call \textsf{\textbf{(fireball-image-p~}}\textsf{element}\textsf{\textbf{)}} +to check if element is a fireball image. +\item \textsf{\textbf{:carcass}}. If there is a \textsf{\textbf{:carcass}} +in the square of the feeb (i.e. in \textsf{\textbf{(my-square~}}\textsf{\emph{proximity}}\textsf{\textbf{)}}), +the call \textsf{\textbf{:eat-carcass}} will make the feeb eat it. +\item \textsf{\textbf{:mushroom}}. Analogous to \textsf{\textbf{:carcass}}. +A mushroom appears randomly in places (mushroom patchs) previouly +marked in the map. +\end{itemize} + +\subsubsection{Feebs and fireballs images} + +Both fireballs and feebs that are given to the brain function are +not the real ones, but just images with contents that the brain function +can access. + +These are the fields available: + +\begin{lyxlist}{00.00.0000} +\item [{\textsf{\textbf{(feeb-image-name}}\textsf{~feeb-image}\textsf{\textbf{)}}}] \begin{flushleft} +The +name of the feeb. Maybe you can know it's weakpoints. +\par\end{flushleft} +\item [{\textsf{\textbf{(feeb-image-facing~}}\textsf{feeb-image}\textsf{\textbf{)}}}] \begin{flushleft} +The +facing of the feeb. This way the brain function can see if the feeb-image +either sees it or not. +\par\end{flushleft} +\item [{\textsf{\textbf{(feeb-image-peeking~}}\textsf{feeb-image}\textsf{\textbf{)}}}] \begin{flushleft} +Returns +\textsf{\textbf{:peek-left}} or \textsf{\textbf{:peek-right}} if the +feeb is peeking to (its) left or right, or \textsf{\textbf{nil}} if +not. +\par\end{flushleft} +\item [{\textsf{\textbf{(fireball-image-direction~}}\textsf{fireball-image}\textsf{\textbf{)}}}] \begin{flushleft} +The +direction that the fireball image is going to. +\par\end{flushleft} +\end{lyxlist} + +\subsubsection{Vision-left and vision-right} + +\textsf{\emph{vision-left}} and \textsf{\emph{vision-right}} are vectors +similar to vision, but they are less precise in the contents. Also +their valid contents are limited by \textsf{\textbf{(line-of-sight~}}\textsf{\emph{status}}\textsf{\textbf{)}}, +so \textsf{\textbf{(aref~}}\textsf{\emph{vision-left~}}\textsf{\textbf{(line-of-sight~}}\textsf{\emph{status}}\textsf{\textbf{))}}, +for example, will return \textsf{\textbf{:unknown}}. + +Note that feebs that are not peeking, mushrooms and carcasses are +\emph{not} be detected by these vectors. Also, if there is a feeb +peeking to the opposite side, it won't be detected either. These are +the possible returns of the elements in \textsf{\textbf{vision-left}} +and \textsf{\textbf{vision-right}}: + +\begin{lyxlist}{00.00.0000} +\item [{\textsf{\textbf{:peek-letf}}}] This means that in that square there +is a feeb peeking to (its) left. +\item [{\textsf{\textbf{:peek-right}}}] This means that in that square +there is a feeb peeking to (its) right. +\item [{\textsf{\textbf{nil}}}] This square is empty. +\item [{\textsf{\textbf{:rock}}}] This square is just a wall. +\end{lyxlist} + +\subsection{Extra functions provided} + +Before making the brain of your feeb, you might want to take a look +at the Extra functions that are available at the end of the feebs.lisp +file. The only thing you need so you can use them is to see their +code and know what they do. + + +\subsection{Graphics} + +With this version of the game, it's possible to choose the graphics +of a feeb when creating it, so your feeb will be more personalized. + +The graphic of a feeb is defined by an image file, which should have +three colunms by eight lines of pictures of the same size. The four +first lines must be the animations of the feeb walking up, left, down +and right, respectively. The next four lines must be the pictures +of the feeb flaming up, left, down and right, respectively. To see +an example, see {}``default-feeb.png''. + +After creating the image file, you must call \textsf{\textbf{(create-graphics}}\textsf{~path-to-image-file}\textsf{\textbf{)}}. +If you now how to work with sdl surfaces in lispbuilder, you may use +the function with a surface instead of a image file; or you can call +\textsf{\textbf{(create-graphics~}}\textsf{path-to-image-file~nil}\textsf{\textbf{)}} +if the surface should not be freed after the call. The result must +be the third argument given to define-feeb. + + +\subsection{Starting the game} + +The game loop is started by calling (feebs). + + +\section{Contests} + +I sugest that you see this chapter only after you have created at +least a basic brain feeb, wich is better than the (simple) provided +brain, and when you want to participate of a contest or a game with +your friends. + + +\subsection{\label{sub:Map}Map} + +It is possible to get the maze map during the game, but with only +the corridors. Note that the function that gets the map is purposely +a little slow, so, invoking it too many times in a contest that uses +timing atributes is not a good idea; anyway, it is possible to invoke +this function before defining the feeb, and store its value somewhere. +Also note that the map returned does not have any information about +what is really in the maze, but only the possible ways. + +To get the map, one can call \textsf{\textbf{(get-maze-map)}}. This +function will return \textsf{\textbf{nil}} if \textsf{\textbf{{*}may-get-maze-p{*}}} +is also \textsf{\textbf{nil}}. Otherwise, the map returned is an array, +so that calling \textsf{\textbf{(aref}}\textsf{~map~x~y}\textsf{\textbf{)}} +will get the contents in the euclidean position (x,y) . The contents +of a cell could be one of these: + +\begin{lyxlist}{00.00.0000} +\item [{\textsf{\textbf{:mushroom-place}}}] A mushroom patch, i.e. when +a mushroom is eaten it can come out here. +\item [{\textsf{\textbf{:feeb-entry-place}}}] A feeb entry, i.e. if a carcass +rots a feeb can appear here. +\item [{\textsf{\textbf{:rock}}}] A wall. Feebs cannot come in this place. +\item [{\textsf{\textbf{nil}}}] An {}``empty'' place, i.e. neither of +the previous. +\end{lyxlist} + +\subsection{Timing} + +There are also some timing atributes that can be given to the game. +If the feeb takes too long to make a decision, there is more probability +of its command to be aborted. + +To make this available, someone must set these: + +\begin{lyxlist}{00.00.0000} +\item [{\textsf{\textbf{{*}slow-feeb-noop-switch{*}}}}] If is non-nil, +there is a possibility that the move of a feeb is aborted according +to its function time. Not applied to the human controlled feeb. +\item [{\textsf{\textbf{{*}slow-feeb-noop-factor{*}}}}] The probability +of the feeb to abort will be this factor times the amount of time +the feeb takes to have a decision, divided for the total time taken +by all the feebs in the current turn. +\end{lyxlist} + +\subsection{Sense of location} + +Some accessors related to position and orientation of the feeb can +be turned off. + +These are the parameters: + +\begin{lyxlist}{00.00.0000} +\item [{\textsf{\textbf{{*}sense-location-p{*}}}}] Tells if the actual +position of the feeb can be determinated accessing \textsf{\textbf{x-position}} +and \textsf{\textbf{y-position}}. +\end{lyxlist} + +\subsection{Changing the rules} + +To change the rules of the contest, they must be changed before the +feebs are defined, because in a feeb definition it could use the values +of the variables to make a global strategy, and change the strategies +after this could not be fair. + +All the parameters that can be listed using \textsf{\textbf{(list-parameter-settings)}} +can be changed using setf. Also, they all have documentation about +themselves, so feel free to use \textsf{\textbf{(documentation~}}\textsf{parameter~'variable}\textsf{\textbf{)}} +and see what each parameter does. Documentation is available to external +functions too. + +It is possible to change the layout of the map by calling \textsf{\textbf{(change-layout}}\textsf{~new-layout}\textsf{\textbf{)}}. +There are a few predefined mazes that are \textsf{\textbf{{*}maze-0{*}}} +throw \textsf{\textbf{{*}maze-5{*}}}. If you want to create a new +map, take the template (commented) inside the same file, or create +maybe a bigger template (of any size, because the values of \textsf{\textbf{{*}maze-x-size{*}}} +and \textsf{\textbf{{*}maze-y-size{*}}} will be changed accordingly). + + +\section{Reference} + +\begin{quote} +Fahlman, S. E. \textbf{\emph{Planet of the Feebs -}} \emph{A Somewhat +Educational Game.} \url{ftp://ftp.csl.sri.com/pub/users/gilham/feebs/feebs.tex}. +\end{quote} + +\end{document}
Added: feebs/WARNINGS ============================================================================== --- (empty file) +++ feebs/WARNINGS Wed Dec 19 15:36:51 2007 @@ -0,0 +1,9 @@ +No implementation found for style `fontenc' +No implementation found for style `url' + +redefining command \url + +previous meaning of \url will be lost + +The feebs.aux file was not found, so sections will not be numbered +and cross-references will be shown as icons.
Added: feebs/feebs.css ============================================================================== --- (empty file) +++ feebs/feebs.css Wed Dec 19 15:36:51 2007 @@ -0,0 +1,30 @@ +/* Century Schoolbook font is very similar to Computer Modern Math: cmmi */ +.MATH { font-family: "Century Schoolbook", serif; } +.MATH I { font-family: "Century Schoolbook", serif; font-style: italic } +.BOLDMATH { font-family: "Century Schoolbook", serif; font-weight: bold } + +/* implement both fixed-size and relative sizes */ +SMALL.XTINY { font-size : xx-small } +SMALL.TINY { font-size : x-small } +SMALL.SCRIPTSIZE { font-size : smaller } +SMALL.FOOTNOTESIZE { font-size : small } +SMALL.SMALL { } +BIG.LARGE { } +BIG.XLARGE { font-size : large } +BIG.XXLARGE { font-size : x-large } +BIG.HUGE { font-size : larger } +BIG.XHUGE { font-size : xx-large } + +/* heading styles */ +H1 { } +H2 { } +H3 { } +H4 { } +H5 { } + +/* mathematics styles */ +DIV.displaymath { } /* math displays */ +TD.eqno { } /* equation-number cells */ + + +/* document-specific styles come next */
Added: feebs/feebs.html ============================================================================== --- (empty file) +++ feebs/feebs.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,145 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>The Feebs War</TITLE> +<META NAME="description" CONTENT="The Feebs War"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node1.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html4" + HREF="node1.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up_g.png"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev_g.png"> +<A NAME="tex2html2" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html5" + HREF="node1.html">Contents</A> + <B> <A NAME="tex2html3" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<P> + +<P> + +<P> +<H1 ALIGN="CENTER"><B><FONT SIZE="+3">The Feebs War</FONT></B></H1> +<DIV> + +<P ALIGN="CENTER"><STRONG>Gustavo Henrique Milaré</STRONG></P> +</DIV> + +<H3>Abstract:</H3> +<DIV> +<I>The Feebs War</I> is a modified version of Planet of the Feebs +http://www.cliki.net/, a game made for people learn and improve +their lisp and code manipulation tecniques. The graphics are now displayed +using PAL http://common-lisp.net/project/pal/%27s libraries, +so the problems with portability from CMUCL and X Window Sistem do +not exist anymore. Also the code is cleaner and simpler both to make +a feeb and to read the code. +</DIV> +<P> +<BR><HR> +<!--Table of Child-Links--> +<A NAME="CHILD_LINKS"></A> + +<UL> +<LI><A NAME="tex2html6" + HREF="node1.html">Contents</A> +<LI><A NAME="tex2html7" + HREF="node2.html">Introduction</A> +<UL> +<LI><A NAME="tex2html8" + HREF="node3.html">Changes from <I>Planet of the Feebs</I></A> +</UL> +<BR> +<LI><A NAME="tex2html9" + HREF="node4.html">The Game</A> +<UL> +<LI><A NAME="tex2html10" + HREF="node5.html">Overview</A> +<LI><A NAME="tex2html11" + HREF="node6.html">Throwing flame</A> +<LI><A NAME="tex2html12" + HREF="node7.html">Eating food</A> +</UL> +<BR> +<LI><A NAME="tex2html13" + HREF="node8.html">The Feeb</A> +<UL> +<LI><A NAME="tex2html14" + HREF="node9.html">Possible decisions</A> +<LI><A NAME="tex2html15" + HREF="node10.html">Information available</A> +<UL> +<LI><A NAME="tex2html16" + HREF="node11.html">Status</A> +<LI><A NAME="tex2html17" + HREF="node12.html">Proximity and vision</A> +<LI><A NAME="tex2html18" + HREF="node13.html">Feebs and fireballs images</A> +<LI><A NAME="tex2html19" + HREF="node14.html">Vision-left and vision-right</A> +</UL> +<LI><A NAME="tex2html20" + HREF="node15.html">Extra functions provided</A> +<LI><A NAME="tex2html21" + HREF="node16.html">Graphics</A> +<LI><A NAME="tex2html22" + HREF="node17.html">Starting the game</A> +</UL> +<BR> +<LI><A NAME="tex2html23" + HREF="node18.html">Contests</A> +<UL> +<LI><A NAME="tex2html24" + HREF="node19.html">Map</A> +<LI><A NAME="tex2html25" + HREF="node20.html">Timing</A> +<LI><A NAME="tex2html26" + HREF="node21.html">Sense of location</A> +<LI><A NAME="tex2html27" + HREF="node22.html">Changing the rules</A> +</UL> +<BR> +<LI><A NAME="tex2html28" + HREF="node23.html">Reference</A> +<LI><A NAME="tex2html29" + HREF="node24.html">About this document ...</A> +</UL> +<!--End of Table of Child-Links--> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/index.html ============================================================================== --- (empty file) +++ feebs/index.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,145 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>The Feebs War</TITLE> +<META NAME="description" CONTENT="The Feebs War"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node1.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html4" + HREF="node1.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up_g.png"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev_g.png"> +<A NAME="tex2html2" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html5" + HREF="node1.html">Contents</A> + <B> <A NAME="tex2html3" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<P> + +<P> + +<P> +<H1 ALIGN="CENTER"><B><FONT SIZE="+3">The Feebs War</FONT></B></H1> +<DIV> + +<P ALIGN="CENTER"><STRONG>Gustavo Henrique Milaré</STRONG></P> +</DIV> + +<H3>Abstract:</H3> +<DIV> +<I>The Feebs War</I> is a modified version of Planet of the Feebs +http://www.cliki.net/, a game made for people learn and improve +their lisp and code manipulation tecniques. The graphics are now displayed +using PAL http://common-lisp.net/project/pal/%27s libraries, +so the problems with portability from CMUCL and X Window Sistem do +not exist anymore. Also the code is cleaner and simpler both to make +a feeb and to read the code. +</DIV> +<P> +<BR><HR> +<!--Table of Child-Links--> +<A NAME="CHILD_LINKS"></A> + +<UL> +<LI><A NAME="tex2html6" + HREF="node1.html">Contents</A> +<LI><A NAME="tex2html7" + HREF="node2.html">Introduction</A> +<UL> +<LI><A NAME="tex2html8" + HREF="node3.html">Changes from <I>Planet of the Feebs</I></A> +</UL> +<BR> +<LI><A NAME="tex2html9" + HREF="node4.html">The Game</A> +<UL> +<LI><A NAME="tex2html10" + HREF="node5.html">Overview</A> +<LI><A NAME="tex2html11" + HREF="node6.html">Throwing flame</A> +<LI><A NAME="tex2html12" + HREF="node7.html">Eating food</A> +</UL> +<BR> +<LI><A NAME="tex2html13" + HREF="node8.html">The Feeb</A> +<UL> +<LI><A NAME="tex2html14" + HREF="node9.html">Possible decisions</A> +<LI><A NAME="tex2html15" + HREF="node10.html">Information available</A> +<UL> +<LI><A NAME="tex2html16" + HREF="node11.html">Status</A> +<LI><A NAME="tex2html17" + HREF="node12.html">Proximity and vision</A> +<LI><A NAME="tex2html18" + HREF="node13.html">Feebs and fireballs images</A> +<LI><A NAME="tex2html19" + HREF="node14.html">Vision-left and vision-right</A> +</UL> +<LI><A NAME="tex2html20" + HREF="node15.html">Extra functions provided</A> +<LI><A NAME="tex2html21" + HREF="node16.html">Graphics</A> +<LI><A NAME="tex2html22" + HREF="node17.html">Starting the game</A> +</UL> +<BR> +<LI><A NAME="tex2html23" + HREF="node18.html">Contests</A> +<UL> +<LI><A NAME="tex2html24" + HREF="node19.html">Map</A> +<LI><A NAME="tex2html25" + HREF="node20.html">Timing</A> +<LI><A NAME="tex2html26" + HREF="node21.html">Sense of location</A> +<LI><A NAME="tex2html27" + HREF="node22.html">Changing the rules</A> +</UL> +<BR> +<LI><A NAME="tex2html28" + HREF="node23.html">Reference</A> +<LI><A NAME="tex2html29" + HREF="node24.html">About this document ...</A> +</UL> +<!--End of Table of Child-Links--> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/internals.pl ============================================================================== --- (empty file) +++ feebs/internals.pl Wed Dec 19 15:36:51 2007 @@ -0,0 +1,10 @@ +# LaTeX2HTML 2002-2-1 (1.71) +# Associate internals original text with physical files. + + +$key = q/sub:Map/; +$ref_files{$key} = "$dir".q|node19.html|; +$noresave{$key} = "$nosave"; + +1; +
Added: feebs/labels.pl ============================================================================== --- (empty file) +++ feebs/labels.pl Wed Dec 19 15:36:51 2007 @@ -0,0 +1,17 @@ +# LaTeX2HTML 2002-2-1 (1.71) +# Associate labels original text with physical files. + + +$key = q/sub:Map/; +$external_labels{$key} = "$URL/" . q|node19.html|; +$noresave{$key} = "$nosave"; + +1; + + +# LaTeX2HTML 2002-2-1 (1.71) +# labels from external_latex_labels array. + + +1; +
Added: feebs/node1.html ============================================================================== --- (empty file) +++ feebs/node1.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,118 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Contents</TITLE> +<META NAME="description" CONTENT="Contents"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node2.html"> +<LINK REL="previous" HREF="feebs.html"> +<LINK REL="up" HREF="feebs.html"> +<LINK REL="next" HREF="node2.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html38" + HREF="node2.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html36" + HREF="feebs.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html30" + HREF="feebs.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html39" + HREF="node2.html">Introduction</A> +<B> Up:</B> <A NAME="tex2html37" + HREF="feebs.html">The Feebs War</A> +<B> Previous:</B> <A NAME="tex2html31" + HREF="feebs.html">The Feebs War</A> +<BR> +<BR> +<!--End of Navigation Panel--> +<BR> + +<H2><A NAME="SECTION00010000000000000000"> +Contents</A> +</H2> +<!--Table of Contents--> + +<UL> +<LI><A NAME="tex2html40" + HREF="node2.html">Introduction</A> +<UL> +<LI><A NAME="tex2html41" + HREF="node3.html">Changes from Planet of the Feebs</A> +</UL> +<BR> +<LI><A NAME="tex2html42" + HREF="node4.html">The Game</A> +<UL> +<LI><A NAME="tex2html43" + HREF="node5.html">Overview</A> +<LI><A NAME="tex2html44" + HREF="node6.html">Throwing flame</A> +<LI><A NAME="tex2html45" + HREF="node7.html">Eating food</A> +</UL> +<BR> +<LI><A NAME="tex2html46" + HREF="node8.html">The Feeb</A> +<UL> +<LI><A NAME="tex2html47" + HREF="node9.html">Possible decisions</A> +<LI><A NAME="tex2html48" + HREF="node10.html">Information available</A> +<LI><A NAME="tex2html49" + HREF="node15.html">Extra functions provided</A> +<LI><A NAME="tex2html50" + HREF="node16.html">Graphics</A> +<LI><A NAME="tex2html51" + HREF="node17.html">Starting the game</A> +</UL> +<BR> +<LI><A NAME="tex2html52" + HREF="node18.html">Contests</A> +<UL> +<LI><A NAME="tex2html53" + HREF="node19.html">Map</A> +<LI><A NAME="tex2html54" + HREF="node20.html">Timing</A> +<LI><A NAME="tex2html55" + HREF="node21.html">Sense of location</A> +<LI><A NAME="tex2html56" + HREF="node22.html">Changing the rules</A> +</UL> +<BR> +<LI><A NAME="tex2html57" + HREF="node23.html">Reference</A> +</UL> +<!--End of Table of Contents--> + +<P> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node10.html ============================================================================== --- (empty file) +++ feebs/node10.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,90 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Information available</TITLE> +<META NAME="description" CONTENT="Information available"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node15.html"> +<LINK REL="previous" HREF="node9.html"> +<LINK REL="up" HREF="node8.html"> +<LINK REL="next" HREF="node11.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html173" + HREF="node11.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html169" + HREF="node8.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html163" + HREF="node9.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html171" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html174" + HREF="node11.html">Status</A> +<B> Up:</B> <A NAME="tex2html170" + HREF="node8.html">The Feeb</A> +<B> Previous:</B> <A NAME="tex2html164" + HREF="node9.html">Possible decisions</A> + <B> <A NAME="tex2html172" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H2><A NAME="SECTION00042000000000000000"> +Information available</A> +</H2> + +<P> +The brain of a feeb mus take five arguments; I'll call them <I><I>status</I></I>, +<I><I>proximity</I></I>, <I><I>vision</I></I>, <I><I>vision-left</I></I> +and <I><I>vision-right</I></I>. + +<P> +<BR><HR> +<!--Table of Child-Links--> +<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A> + +<UL> +<LI><A NAME="tex2html175" + HREF="node11.html">Status</A> +<LI><A NAME="tex2html176" + HREF="node12.html">Proximity and vision</A> +<LI><A NAME="tex2html177" + HREF="node13.html">Feebs and fireballs images</A> +<LI><A NAME="tex2html178" + HREF="node14.html">Vision-left and vision-right</A> +</UL> +<!--End of Table of Child-Links--> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node11.html ============================================================================== --- (empty file) +++ feebs/node11.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,193 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Status</TITLE> +<META NAME="description" CONTENT="Status"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node12.html"> +<LINK REL="previous" HREF="node10.html"> +<LINK REL="up" HREF="node10.html"> +<LINK REL="next" HREF="node12.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html189" + HREF="node12.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html185" + HREF="node10.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html179" + HREF="node10.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html187" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html190" + HREF="node12.html">Proximity and vision</A> +<B> Up:</B> <A NAME="tex2html186" + HREF="node10.html">Information available</A> +<B> Previous:</B> <A NAME="tex2html180" + HREF="node10.html">Information available</A> + <B> <A NAME="tex2html188" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H3><A NAME="SECTION00042100000000000000"> +Status</A> +</H3> + +<P> +Every time the brain is called, it receives some useful information +through <I><B>status</B></I>. + +<P> +The structure <I><B>status</B></I> keeps information about the +feeb itself. Also it has information of the previous movement of the +feeb. To access them, one must call: + +<P> + +<UL> +<LI>[<I><B>(name</B></I><I><I> status</I></I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +The +name of the feeb. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +<LI>[<I><B>(facing </B></I><I><I>status</I></I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +Where +the feeb is facing, one of the constants provided: <I><B>north</B></I>, +<I><B>south</B></I>, <I><B>east</B></I> or <I><B>west</B></I>, +wich are 0, 1, 2 and 3 respectivelly. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +<LI>[<I><B>(x-position </B></I><I><I>status</I></I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +The +horizontal position of the feeb, increasing to east. If <I><B>*sense-location*</B></I> +is nil, it returns nil instead. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +<LI>[<I><B>(y-position </B></I><I><I>status</I></I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +The +vertical position of the feeb, increasing to north. If <I><B>*sense-location*</B></I> +is nil, it returns nil instead. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +<LI>[<I><B>(peeking </B></I><I><I>status</I></I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +If +it is <I><B>:left</B></I> or <I><B>:right</B></I>, it means +that the current <I><I>vision</I></I> provided is result of a previous +<I><B>:peek-left</B></I> or <I><B>:peek-right</B></I> command +of the same feeb. Otherwise, it is <I><B>nil</B></I>. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +<LI>[<I><B>(line-of-sight </B></I><I><I>status</I></I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +Indicates +the amount of valid entries in <I><I>vision</I></I>. It actually +means that <I><B>(aref </B></I><I><I>vision </I></I><I><B>(line-of-sight </B></I><I><I>status</I></I><I><B>))</B></I> +will return <I><B>:rock</B></I>. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +<LI>[<I><B>(ready-to-fire </B></I><I><I>status</I></I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +<I><B>T</B></I> +indicates that the feeb is ready to fire. <I><B>Nil</B></I> indicates +it is not. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +<LI>[<I><B>(aborted</B></I><I><I> status</I></I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +Related +with timing. Returns <I><B>T</B></I> if the last move of feeb +was aborted because of speed. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +<LI>[<I><B>(last-move </B></I><I><I>status</I></I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +The +feeb's previous move, or <I><B>:dead</B></I> if it has just reincarnated. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +</UL> +<P> +<HR> +<!--Navigation Panel--> +<A NAME="tex2html189" + HREF="node12.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html185" + HREF="node10.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html179" + HREF="node10.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html187" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html190" + HREF="node12.html">Proximity and vision</A> +<B> Up:</B> <A NAME="tex2html186" + HREF="node10.html">Information available</A> +<B> Previous:</B> <A NAME="tex2html180" + HREF="node10.html">Information available</A> + <B> <A NAME="tex2html188" + HREF="node1.html">Contents</A></B> +<!--End of Navigation Panel--> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node12.html ============================================================================== --- (empty file) +++ feebs/node12.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,172 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Proximity and vision</TITLE> +<META NAME="description" CONTENT="Proximity and vision"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node13.html"> +<LINK REL="previous" HREF="node11.html"> +<LINK REL="up" HREF="node10.html"> +<LINK REL="next" HREF="node13.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html201" + HREF="node13.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html197" + HREF="node10.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html191" + HREF="node11.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html199" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html202" + HREF="node13.html">Feebs and fireballs images</A> +<B> Up:</B> <A NAME="tex2html198" + HREF="node10.html">Information available</A> +<B> Previous:</B> <A NAME="tex2html192" + HREF="node11.html">Status</A> + <B> <A NAME="tex2html200" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H3><A NAME="SECTION00042200000000000000"> +Proximity and vision</A> +</H3> + +<P> +The brain receives also information about what is near the feeb and +what the feeb sees. + +<P> +The structure <I><I>proximity</I></I> has the contents of the squares +near the feeb, with these fields: + +<P> + +<UL> +<LI>[<I><B>(my-square </B></I><I><I>proximity</I></I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +Contents +of the feeb's current square. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +<LI>[<I><B>(left-square </B></I><I><I>proximity</I></I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +Contents +of the right square of the feeb. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +<LI>[<I><B>(right-square </B></I><I><I>proximity</I></I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +Contents +of the left square of the feeb. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +<LI>[<I><B>(rear-square</B></I><I><I> proximity</I></I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +Contents +of the square behind the feeb. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +<LI>[The] vector <I><I>vision</I></I> has the contents of the squares +that are in front of the feeb. For example, <I><B>(aref </B></I><I><I>vision </I></I><I>0</I><I><B>)</B></I> +will return the contents of the square in front of the feeb, <I><B>(aref </B></I><I><I>vision </I></I><I>1</I><I><B>)</B></I> +will return the contents of the next square, and so on. As said before, +<I><B>(aref </B></I><I><I>vision </I></I><I><B>(line-of-sight </B></I><I><I>status</I></I><I><B>))</B></I> +will be the first :rock encountered. All subsequents square, like +<I><B>(aref </B></I><I><I>vision </I></I><I><B>(+ </B></I><I>1 </I><I><B>(line-of-sight </B></I><I><I>status</I></I><I><B>)))</B></I>, +will be garbage and should not be used. +</LI> +</UL>The contents of one square returned by any of these calls is either +:rock or a list of elements, or maybe <I><B>nil</B></I> if the +square is empty. Each element of the square is one of these: + +<P> + +<UL> +<LI><B>Feeb image.</B> One can call <I><B>(feeb-image-p </B></I><I>element</I><I><B>)</B></I> +to see if element is a feeb image. +</LI> +<LI><B>Fireball image.</B> One can call <I><B>(fireball-image-p </B></I><I>element</I><I><B>)</B></I> +to check if element is a fireball image. +</LI> +<LI><I><B>:carcass</B></I>. If there is a <I><B>:carcass</B></I> +in the square of the feeb (i.e. in <I><B>(my-square </B></I><I><I>proximity</I></I><I><B>)</B></I>), +the call <I><B>:eat-carcass</B></I> will make the feeb eat it. +</LI> +<LI><I><B>:mushroom</B></I>. Analogous to <I><B>:carcass</B></I>. +A mushroom appears randomly in places (mushroom patchs) previouly +marked in the map. +</LI> +</UL> + +<P> +<HR> +<!--Navigation Panel--> +<A NAME="tex2html201" + HREF="node13.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html197" + HREF="node10.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html191" + HREF="node11.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html199" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html202" + HREF="node13.html">Feebs and fireballs images</A> +<B> Up:</B> <A NAME="tex2html198" + HREF="node10.html">Information available</A> +<B> Previous:</B> <A NAME="tex2html192" + HREF="node11.html">Status</A> + <B> <A NAME="tex2html200" + HREF="node1.html">Contents</A></B> +<!--End of Navigation Panel--> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node13.html ============================================================================== --- (empty file) +++ feebs/node13.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,117 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Feebs and fireballs images</TITLE> +<META NAME="description" CONTENT="Feebs and fireballs images"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node14.html"> +<LINK REL="previous" HREF="node12.html"> +<LINK REL="up" HREF="node10.html"> +<LINK REL="next" HREF="node14.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html213" + HREF="node14.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html209" + HREF="node10.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html203" + HREF="node12.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html211" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html214" + HREF="node14.html">Vision-left and vision-right</A> +<B> Up:</B> <A NAME="tex2html210" + HREF="node10.html">Information available</A> +<B> Previous:</B> <A NAME="tex2html204" + HREF="node12.html">Proximity and vision</A> + <B> <A NAME="tex2html212" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H3><A NAME="SECTION00042300000000000000"> +Feebs and fireballs images</A> +</H3> + +<P> +Both fireballs and feebs that are given to the brain function are +not the real ones, but just images with contents that the brain function +can access. + +<P> +These are the fields available: + +<P> + +<UL> +<LI>[<I><B>(feeb-image-name</B></I><I> feeb-image</I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +The +name of the feeb. Maybe you can know it's weakpoints. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +<LI>[<I><B>(feeb-image-facing </B></I><I>feeb-image</I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +The +facing of the feeb. This way the brain function can see if the feeb-image +either sees it or not. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +<LI>[<I><B>(feeb-image-peeking </B></I><I>feeb-image</I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +Returns +<I><B>:peek-left</B></I> or <I><B>:peek-right</B></I> if the +feeb is peeking to (its) left or right, or <I><B>nil</B></I> if +not. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +<LI>[<I><B>(fireball-image-direction </B></I><I>fireball-image</I><I><B>)</B></I>] <DIV ALIGN="LEFT"> +The +direction that the fireball image is going to. +</DIV> +<P> +<DIV ALIGN="LEFT"> +</DIV> +</LI> +</UL> +<P> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node14.html ============================================================================== --- (empty file) +++ feebs/node14.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,97 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Vision-left and vision-right</TITLE> +<META NAME="description" CONTENT="Vision-left and vision-right"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="previous" HREF="node13.html"> +<LINK REL="up" HREF="node10.html"> +<LINK REL="next" HREF="node15.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html223" + HREF="node15.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html219" + HREF="node10.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html215" + HREF="node13.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html221" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html224" + HREF="node15.html">Extra functions provided</A> +<B> Up:</B> <A NAME="tex2html220" + HREF="node10.html">Information available</A> +<B> Previous:</B> <A NAME="tex2html216" + HREF="node13.html">Feebs and fireballs images</A> + <B> <A NAME="tex2html222" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H3><A NAME="SECTION00042400000000000000"> +Vision-left and vision-right</A> +</H3> + +<P> +<I><I>vision-left</I></I> and <I><I>vision-right</I></I> are vectors +similar to vision, but they are less precise in the contents. Also +their valid contents are limited by <I><B>(line-of-sight </B></I><I><I>status</I></I><I><B>)</B></I>, +so <I><B>(aref </B></I><I><I>vision-left </I></I><I><B>(line-of-sight </B></I><I><I>status</I></I><I><B>))</B></I>, +for example, will return <I><B>:unknown</B></I>. + +<P> +Note that feebs that are not peeking, mushrooms and carcasses are +<I>not</I> be detected by these vectors. Also, if there is a feeb +peeking to the opposite side, it won't be detected either. These are +the possible returns of the elements in <I><B>vision-left</B></I> +and <I><B>vision-right</B></I>: + +<P> + +<UL> +<LI>[<I><B>:peek-letf</B></I>] This means that in that square there +is a feeb peeking to (its) left. +</LI> +<LI>[<I><B>:peek-right</B></I>] This means that in that square +there is a feeb peeking to (its) right. +</LI> +<LI>[<I><B>nil</B></I>] This square is empty. +</LI> +<LI>[<I><B>:rock</B></I>] This square is just a wall. +</LI> +</UL> +<P> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node15.html ============================================================================== --- (empty file) +++ feebs/node15.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,76 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Extra functions provided</TITLE> +<META NAME="description" CONTENT="Extra functions provided"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node16.html"> +<LINK REL="previous" HREF="node10.html"> +<LINK REL="up" HREF="node8.html"> +<LINK REL="next" HREF="node16.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html235" + HREF="node16.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html231" + HREF="node8.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html225" + HREF="node14.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html233" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html236" + HREF="node16.html">Graphics</A> +<B> Up:</B> <A NAME="tex2html232" + HREF="node8.html">The Feeb</A> +<B> Previous:</B> <A NAME="tex2html226" + HREF="node14.html">Vision-left and vision-right</A> + <B> <A NAME="tex2html234" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H2><A NAME="SECTION00043000000000000000"> +Extra functions provided</A> +</H2> + +<P> +Before making the brain of your feeb, you might want to take a look +at the Extra functions that are available at the end of the feebs.lisp +file. The only thing you need so you can use them is to see their +code and know what they do. + +<P> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node16.html ============================================================================== --- (empty file) +++ feebs/node16.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,90 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Graphics</TITLE> +<META NAME="description" CONTENT="Graphics"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node17.html"> +<LINK REL="previous" HREF="node15.html"> +<LINK REL="up" HREF="node8.html"> +<LINK REL="next" HREF="node17.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html247" + HREF="node17.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html243" + HREF="node8.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html237" + HREF="node15.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html245" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html248" + HREF="node17.html">Starting the game</A> +<B> Up:</B> <A NAME="tex2html244" + HREF="node8.html">The Feeb</A> +<B> Previous:</B> <A NAME="tex2html238" + HREF="node15.html">Extra functions provided</A> + <B> <A NAME="tex2html246" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H2><A NAME="SECTION00044000000000000000"> +Graphics</A> +</H2> + +<P> +With this version of the game, it's possible to choose the graphics +of a feeb when creating it, so your feeb will be more personalized. + +<P> +The graphic of a feeb is defined by an image file, which should have +three colunms by eight lines of pictures of the same size. The four +first lines must be the animations of the feeb walking up, left, down +and right, respectively. The next four lines must be the pictures +of the feeb flaming up, left, down and right, respectively. To see +an example, see ``default-feeb.png''. + +<P> +After creating the image file, you must call <I><B>(create-graphics</B></I><I> path-to-image-file</I><I><B>)</B></I>. +If you now how to work with sdl surfaces in lispbuilder, you may use +the function with a surface instead of a image file; or you can call +<I><B>(create-graphics </B></I><I>path-to-image-file nil</I><I><B>)</B></I> +if the surface should not be freed after the call. The result must +be the third argument given to define-feeb. + +<P> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node17.html ============================================================================== --- (empty file) +++ feebs/node17.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,72 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Starting the game</TITLE> +<META NAME="description" CONTENT="Starting the game"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="previous" HREF="node16.html"> +<LINK REL="up" HREF="node8.html"> +<LINK REL="next" HREF="node18.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html257" + HREF="node18.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html253" + HREF="node8.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html249" + HREF="node16.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html255" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html258" + HREF="node18.html">Contests</A> +<B> Up:</B> <A NAME="tex2html254" + HREF="node8.html">The Feeb</A> +<B> Previous:</B> <A NAME="tex2html250" + HREF="node16.html">Graphics</A> + <B> <A NAME="tex2html256" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H2><A NAME="SECTION00045000000000000000"> +Starting the game</A> +</H2> + +<P> +The game loop is started by calling (feebs). + +<P> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node18.html ============================================================================== --- (empty file) +++ feebs/node18.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,91 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Contests</TITLE> +<META NAME="description" CONTENT="Contests"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node23.html"> +<LINK REL="previous" HREF="node8.html"> +<LINK REL="up" HREF="feebs.html"> +<LINK REL="next" HREF="node19.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html269" + HREF="node19.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html265" + HREF="feebs.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html259" + HREF="node17.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html267" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html270" + HREF="node19.html">Map</A> +<B> Up:</B> <A NAME="tex2html266" + HREF="feebs.html">The Feebs War</A> +<B> Previous:</B> <A NAME="tex2html260" + HREF="node17.html">Starting the game</A> + <B> <A NAME="tex2html268" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H1><A NAME="SECTION00050000000000000000"> +Contests</A> +</H1> + +<P> +I sugest that you see this chapter only after you have created at +least a basic brain feeb, wich is better than the (simple) provided +brain, and when you want to participate of a contest or a game with +your friends. + +<P> +<BR><HR> +<!--Table of Child-Links--> +<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A> + +<UL> +<LI><A NAME="tex2html271" + HREF="node19.html">Map</A> +<LI><A NAME="tex2html272" + HREF="node20.html">Timing</A> +<LI><A NAME="tex2html273" + HREF="node21.html">Sense of location</A> +<LI><A NAME="tex2html274" + HREF="node22.html">Changing the rules</A> +</UL> +<!--End of Table of Child-Links--> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node19.html ============================================================================== --- (empty file) +++ feebs/node19.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,130 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Map</TITLE> +<META NAME="description" CONTENT="Map"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node20.html"> +<LINK REL="previous" HREF="node18.html"> +<LINK REL="up" HREF="node18.html"> +<LINK REL="next" HREF="node20.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html285" + HREF="node20.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html281" + HREF="node18.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html275" + HREF="node18.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html283" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html286" + HREF="node20.html">Timing</A> +<B> Up:</B> <A NAME="tex2html282" + HREF="node18.html">Contests</A> +<B> Previous:</B> <A NAME="tex2html276" + HREF="node18.html">Contests</A> + <B> <A NAME="tex2html284" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H2><A NAME="SECTION00051000000000000000"></A><A NAME="sub:Map"></A> +<BR> +Map +</H2> + +<P> +It is possible to get the maze map during the game, but with only +the corridors. Note that the function that gets the map is purposely +a little slow, so, invoking it too many times in a contest that uses +timing atributes is not a good idea; anyway, it is possible to invoke +this function before defining the feeb, and store its value somewhere. +Also note that the map returned does not have any information about +what is really in the maze, but only the possible ways. + +<P> +To get the map, one can call <I><B>(get-maze-map)</B></I>. This +function will return <I><B>nil</B></I> if <I><B>*may-get-maze-p*</B></I> +is also <I><B>nil</B></I>. Otherwise, the map returned is an array, +so that calling <I><B>(aref</B></I><I> map x y</I><I><B>)</B></I> +will get the contents in the euclidean position (x,y) . The contents +of a cell could be one of these: + +<P> + +<UL> +<LI>[<I><B>:mushroom-place</B></I>] A mushroom patch, i.e. when +a mushroom is eaten it can come out here. +</LI> +<LI>[<I><B>:feeb-entry-place</B></I>] A feeb entry, i.e. if a carcass +rots a feeb can appear here. +</LI> +<LI>[<I><B>:rock</B></I>] A wall. Feebs cannot come in this place. +</LI> +<LI>[<I><B>nil</B></I>] An ``empty'' place, i.e. neither of +the previous. +</LI> +</UL> +<P> +<HR> +<!--Navigation Panel--> +<A NAME="tex2html285" + HREF="node20.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html281" + HREF="node18.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html275" + HREF="node18.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html283" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html286" + HREF="node20.html">Timing</A> +<B> Up:</B> <A NAME="tex2html282" + HREF="node18.html">Contests</A> +<B> Previous:</B> <A NAME="tex2html276" + HREF="node18.html">Contests</A> + <B> <A NAME="tex2html284" + HREF="node1.html">Contents</A></B> +<!--End of Navigation Panel--> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node2.html ============================================================================== --- (empty file) +++ feebs/node2.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,94 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Introduction</TITLE> +<META NAME="description" CONTENT="Introduction"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node4.html"> +<LINK REL="previous" HREF="node1.html"> +<LINK REL="up" HREF="feebs.html"> +<LINK REL="next" HREF="node3.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html68" + HREF="node3.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html64" + HREF="feebs.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html58" + HREF="node1.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html66" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html69" + HREF="node3.html">Changes from Planet of</A> +<B> Up:</B> <A NAME="tex2html65" + HREF="feebs.html">The Feebs War</A> +<B> Previous:</B> <A NAME="tex2html59" + HREF="node1.html">Contents</A> + <B> <A NAME="tex2html67" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H1><A NAME="SECTION00020000000000000000"> +Introduction</A> +</H1> + +<P> +The Feebs are intelligent and hostile creatures that live inside maze +tunnels. They also have no mercy with each other, so they frequently +throw a letal flame from through their mouth, and, after that, they +can eat the carcass left. But throwing flames have an energy cost, +so they must keep tracking for food. + +<P> +This game is intended to help lisp newbies (or maybe a little more +advanced lispers) to learn lisp. A player must create a function that +receives what his/her feeb is seeing and feeling, and returns what +it will do next. To create the better feeb, one can create variables +to store data from previous moves (or not), and can also use all the +power of lisp to improve his/her creature. + +<P> +<BR><HR> +<!--Table of Child-Links--> +<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A> + +<UL> +<LI><A NAME="tex2html70" + HREF="node3.html">Changes from <I>Planet of the Feebs</I></A> +</UL> +<!--End of Table of Child-Links--> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node20.html ============================================================================== --- (empty file) +++ feebs/node20.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,91 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Timing</TITLE> +<META NAME="description" CONTENT="Timing"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node21.html"> +<LINK REL="previous" HREF="node19.html"> +<LINK REL="up" HREF="node18.html"> +<LINK REL="next" HREF="node21.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html297" + HREF="node21.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html293" + HREF="node18.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html287" + HREF="node19.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html295" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html298" + HREF="node21.html">Sense of location</A> +<B> Up:</B> <A NAME="tex2html294" + HREF="node18.html">Contests</A> +<B> Previous:</B> <A NAME="tex2html288" + HREF="node19.html">Map</A> + <B> <A NAME="tex2html296" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H2><A NAME="SECTION00052000000000000000"> +Timing</A> +</H2> + +<P> +There are also some timing atributes that can be given to the game. +If the feeb takes too long to make a decision, there is more probability +of its command to be aborted. + +<P> +To make this available, someone must set these: + +<P> + +<UL> +<LI>[<I><B>*slow-feeb-noop-switch*</B></I>] If is non-nil, +there is a possibility that the move of a feeb is aborted according +to its function time. Not applied to the human controlled feeb. +</LI> +<LI>[<I><B>*slow-feeb-noop-factor*</B></I>] The probability +of the feeb to abort will be this factor times the amount of time +the feeb takes to have a decision, divided for the total time taken +by all the feebs in the current turn. +</LI> +</UL> +<P> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node21.html ============================================================================== --- (empty file) +++ feebs/node21.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,85 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Sense of location</TITLE> +<META NAME="description" CONTENT="Sense of location"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node22.html"> +<LINK REL="previous" HREF="node20.html"> +<LINK REL="up" HREF="node18.html"> +<LINK REL="next" HREF="node22.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html309" + HREF="node22.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html305" + HREF="node18.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html299" + HREF="node20.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html307" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html310" + HREF="node22.html">Changing the rules</A> +<B> Up:</B> <A NAME="tex2html306" + HREF="node18.html">Contests</A> +<B> Previous:</B> <A NAME="tex2html300" + HREF="node20.html">Timing</A> + <B> <A NAME="tex2html308" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H2><A NAME="SECTION00053000000000000000"> +Sense of location</A> +</H2> + +<P> +Some accessors related to position and orientation of the feeb can +be turned off. + +<P> +These are the parameters: + +<P> + +<UL> +<LI>[<I><B>*sense-location-p*</B></I>] Tells if the actual +position of the feeb can be determinated accessing <I><B>x-position</B></I> +and <I><B>y-position</B></I>. +</LI> +</UL> +<P> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node22.html ============================================================================== --- (empty file) +++ feebs/node22.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,90 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Changing the rules</TITLE> +<META NAME="description" CONTENT="Changing the rules"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="previous" HREF="node21.html"> +<LINK REL="up" HREF="node18.html"> +<LINK REL="next" HREF="node23.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html319" + HREF="node23.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html315" + HREF="node18.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html311" + HREF="node21.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html317" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html320" + HREF="node23.html">Reference</A> +<B> Up:</B> <A NAME="tex2html316" + HREF="node18.html">Contests</A> +<B> Previous:</B> <A NAME="tex2html312" + HREF="node21.html">Sense of location</A> + <B> <A NAME="tex2html318" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H2><A NAME="SECTION00054000000000000000"> +Changing the rules</A> +</H2> + +<P> +To change the rules of the contest, they must be changed before the +feebs are defined, because in a feeb definition it could use the values +of the variables to make a global strategy, and change the strategies +after this could not be fair. + +<P> +All the parameters that can be listed using <I><B>(list-parameter-settings)</B></I> +can be changed using setf. Also, they all have documentation about +themselves, so feel free to use <I><B>(documentation </B></I><I>parameter 'variable</I><I><B>)</B></I> +and see what each parameter does. Documentation is available to external +functions too. + +<P> +It is possible to change the layout of the map by calling <I><B>(change-layout</B></I><I> new-layout</I><I><B>)</B></I>. +There are a few predefined mazes that are <I><B>*maze-0*</B></I> +throw <I><B>*maze-5*</B></I>. If you want to create a new +map, take the template (commented) inside the same file, or create +maybe a bigger template (of any size, because the values of <I><B>*maze-x-size*</B></I> +and <I><B>*maze-y-size*</B></I> will be changed accordingly). + +<P> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node23.html ============================================================================== --- (empty file) +++ feebs/node23.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,77 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Reference</TITLE> +<META NAME="description" CONTENT="Reference"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node24.html"> +<LINK REL="previous" HREF="node18.html"> +<LINK REL="up" HREF="feebs.html"> +<LINK REL="next" HREF="node24.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html331" + HREF="node24.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html327" + HREF="feebs.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html321" + HREF="node22.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html329" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html332" + HREF="node24.html">About this document ...</A> +<B> Up:</B> <A NAME="tex2html328" + HREF="feebs.html">The Feebs War</A> +<B> Previous:</B> <A NAME="tex2html322" + HREF="node22.html">Changing the rules</A> + <B> <A NAME="tex2html330" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H1><A NAME="SECTION00060000000000000000"> +Reference</A> +</H1> + +<P> +<BLOCKQUOTE> +Fahlman, S. E. <B><I>Planet of the Feebs -</I></B> <I>A Somewhat +Educational Game.</I> ftp://ftp.csl.sri.com/pub/users/gilham/feebs/feebs.tex. + +</BLOCKQUOTE> + +<P> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node24.html ============================================================================== --- (empty file) +++ feebs/node24.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,79 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>About this document ...</TITLE> +<META NAME="description" CONTENT="About this document ..."> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="previous" HREF="node23.html"> +<LINK REL="up" HREF="feebs.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next_g.png"> +<A NAME="tex2html337" + HREF="feebs.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html333" + HREF="node23.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html339" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Up:</B> <A NAME="tex2html338" + HREF="feebs.html">The Feebs War</A> +<B> Previous:</B> <A NAME="tex2html334" + HREF="node23.html">Reference</A> + <B> <A NAME="tex2html340" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H1><A NAME="SECTION00070000000000000000"> +About this document ...</A> +</H1> + <STRONG><B><FONT SIZE="+3">The Feebs War</FONT></B></STRONG><P> +This document was generated using the +<A HREF="http://www.latex2html.org/"><STRONG>LaTeX</STRONG>2<tt>HTML</tt></A> translator Version 2002-2-1 (1.71) +<P> +Copyright © 1993, 1994, 1995, 1996, +<A HREF="http://cbl.leeds.ac.uk/nikos/personal.html">Nikos Drakos</A>, +Computer Based Learning Unit, University of Leeds. +<BR> +Copyright © 1997, 1998, 1999, +<A HREF="http://www.maths.mq.edu.au/~ross/">Ross Moore</A>, +Mathematics Department, Macquarie University, Sydney. +<P> +The command line arguments were: <BR> + <STRONG>latex2html</STRONG> <TT><A NAME="tex2html1" + HREF="../feebs.tex">feebs.tex</A></TT> +<P> +The translation was initiated by on 2007-12-19 +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node3.html ============================================================================== --- (empty file) +++ feebs/node3.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,138 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Changes from Planet of the Feebs</TITLE> +<META NAME="description" CONTENT="Changes from Planet of the Feebs"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="previous" HREF="node2.html"> +<LINK REL="up" HREF="node2.html"> +<LINK REL="next" HREF="node4.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html79" + HREF="node4.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html75" + HREF="node2.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html71" + HREF="node2.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html77" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html80" + HREF="node4.html">The Game</A> +<B> Up:</B> <A NAME="tex2html76" + HREF="node2.html">Introduction</A> +<B> Previous:</B> <A NAME="tex2html72" + HREF="node2.html">Introduction</A> + <B> <A NAME="tex2html78" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H2><A NAME="SECTION00021000000000000000"> +Changes from <I>Planet of the Feebs</I></A> +</H2> + +<P> +Many changes were made from the original game, but, if you have any +feeb definition and you want to use it, it should be easy to adapt +the brain function to the new rules. + +<P> +The main reason of this project is that <I>Planet of the Feebs</I> +is really interesting for (not just) newbies to learn lisp, but the +difficulties to install, unportability and the ausence of competitors +make it difficult to someone to be interested in making a feeb. So, +I hope that making these adjustments and maybe creating some contests +over the web make people be more interested in learning lisp. + +<P> +So, these are (some of) the changes: + +<P> + +<UL> +<LI>The graphics are not based on X Window Sistem anymore, but on PAL, +and there are no CMUCL's event handler. This way, the code is more +portable and graphics can be improved without those hundreds of lines +that the original version has. Just creating some .bmp or .jpg files +of a feeb and your feeb is much more personalized! +</LI> +<LI>Every element of the map (except walls) is a list, so the brain of +a feeb doesn't need to test all the time if the element is an atom +or a list (wich, in my opinion, is really boring, unlispy and unnecessary +in this case). That was only a reason to duplicate code and work, +adding no results at all... +</LI> +<LI>Many functions and variables are changed and others were added. +</LI> +<LI>Someone watching the game can control a Feeb with the keyboard, if +he/she wants to, and say when the game must finish. +</LI> +<LI>This document is more objective than the one provided with <I>Planet +of the Feebs</I>, and is fully compatible with the code. This way it +is easier to search for some information. +</LI> +</UL> + +<P> +<HR> +<!--Navigation Panel--> +<A NAME="tex2html79" + HREF="node4.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html75" + HREF="node2.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html71" + HREF="node2.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html77" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html80" + HREF="node4.html">The Game</A> +<B> Up:</B> <A NAME="tex2html76" + HREF="node2.html">Introduction</A> +<B> Previous:</B> <A NAME="tex2html72" + HREF="node2.html">Introduction</A> + <B> <A NAME="tex2html78" + HREF="node1.html">Contents</A></B> +<!--End of Navigation Panel--> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node4.html ============================================================================== --- (empty file) +++ feebs/node4.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,83 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>The Game</TITLE> +<META NAME="description" CONTENT="The Game"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node8.html"> +<LINK REL="previous" HREF="node2.html"> +<LINK REL="up" HREF="feebs.html"> +<LINK REL="next" HREF="node5.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html91" + HREF="node5.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html87" + HREF="feebs.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html81" + HREF="node3.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html89" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html92" + HREF="node5.html">Overview</A> +<B> Up:</B> <A NAME="tex2html88" + HREF="feebs.html">The Feebs War</A> +<B> Previous:</B> <A NAME="tex2html82" + HREF="node3.html">Changes from Planet of</A> + <B> <A NAME="tex2html90" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H1><A NAME="SECTION00030000000000000000"> +The Game</A> +</H1> + +<P> +<BR><HR> +<!--Table of Child-Links--> +<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A> + +<UL> +<LI><A NAME="tex2html93" + HREF="node5.html">Overview</A> +<LI><A NAME="tex2html94" + HREF="node6.html">Throwing flame</A> +<LI><A NAME="tex2html95" + HREF="node7.html">Eating food</A> +</UL> +<!--End of Table of Child-Links--> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node5.html ============================================================================== --- (empty file) +++ feebs/node5.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,138 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Overview</TITLE> +<META NAME="description" CONTENT="Overview"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node6.html"> +<LINK REL="previous" HREF="node4.html"> +<LINK REL="up" HREF="node4.html"> +<LINK REL="next" HREF="node6.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html106" + HREF="node6.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html102" + HREF="node4.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html96" + HREF="node4.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html104" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html107" + HREF="node6.html">Throwing flame</A> +<B> Up:</B> <A NAME="tex2html103" + HREF="node4.html">The Game</A> +<B> Previous:</B> <A NAME="tex2html97" + HREF="node4.html">The Game</A> + <B> <A NAME="tex2html105" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H2><A NAME="SECTION00031000000000000000"> +Overview</A> +</H2> + +<P> +Your feeb's objective is to survive and kill other feebs. It is inside +a maze of tunnels. Every turn, all feebs lose one unit of energy, +and maybe starves. Your feeb is able to move forward, turn left, right +or around, flame, peek around a corner, eat something or just wait. +After all feebs move, the flames thrown before also move (or dissipate), +carcasses may rot and mushrooms may grow, accordingly to some rules. + +<P> +To see what values are taken, one can use <I><B>(list-parameter-settings)</B></I>. +Using <I><B>setf</B></I> gives the possibility to change them +and <I><B>documentation</B></I> can be used to know them. Just +remember that every probability must be a rational number (like 1/2). +These parameters are just for one to know how the game is going to +be, but in the begining there is no need to explicitly use them when +creating the brain of a feeb. + +<P> +These are some global parameters: + +<P> + +<UL> +<LI>[<I><B>*game-length*</B></I>] Number of turns the game +will last, or nil if there is a human player. +</LI> +<LI>[<I><B>*points-for-killing*</B></I>] How many points some +feeb earn for killing someone. +</LI> +<LI>[<I><B>*points-for-dying*</B></I>] How many points some +feeb earn for dying (usually negative). +</LI> +<LI>[<I><B>*maze-x-size*</B></I>] Horizontal size of the maze. +</LI> +<LI>[<I><B>*maze-y-size*</B></I>] Vertical size of the maze. +</LI> +<LI>[<I><B>(get-maze-map)</B></I>] This command can be used to +get the map (see section <A HREF="node19.html#sub:Map"><IMG ALIGN="BOTTOM" BORDER="1" ALT="[*]" + SRC="file:/usr/lib/latex2html/icons/crossref.png"></A>). +</LI> +</UL> +<P> +<HR> +<!--Navigation Panel--> +<A NAME="tex2html106" + HREF="node6.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html102" + HREF="node4.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html96" + HREF="node4.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html104" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html107" + HREF="node6.html">Throwing flame</A> +<B> Up:</B> <A NAME="tex2html103" + HREF="node4.html">The Game</A> +<B> Previous:</B> <A NAME="tex2html97" + HREF="node4.html">The Game</A> + <B> <A NAME="tex2html105" + HREF="node1.html">Contents</A></B> +<!--End of Navigation Panel--> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node6.html ============================================================================== --- (empty file) +++ feebs/node6.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,140 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Throwing flame</TITLE> +<META NAME="description" CONTENT="Throwing flame"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node7.html"> +<LINK REL="previous" HREF="node5.html"> +<LINK REL="up" HREF="node4.html"> +<LINK REL="next" HREF="node7.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html118" + HREF="node7.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html114" + HREF="node4.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html108" + HREF="node5.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html116" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html119" + HREF="node7.html">Eating food</A> +<B> Up:</B> <A NAME="tex2html115" + HREF="node4.html">The Game</A> +<B> Previous:</B> <A NAME="tex2html109" + HREF="node5.html">Overview</A> + <B> <A NAME="tex2html117" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H2><A NAME="SECTION00032000000000000000"> +Throwing flame</A> +</H2> + +<P> +If a feeb decides to throw a flame, and if it is prepared to, it will +spend energy, and the next turn there will be a flame in the square +in front of the feeb. For a few turns, the feeb will not be able to +throw flames. The turn after the feeb throws the flame, it is able +to see its own flame exactly in front of it, so it shouldn't move +forward. Each turn, the flame moves forward destroing mushrooms and +killing feebs it encounters, transforming them into carcass. If there +is a wall, the flame can reflect, and will turn 180 degrees. + +<P> +Once a feeb is killed, in it's place in the maze there will appear +a carcass. The feeb goes to the end of the killed feebs line. Whenever +a carcass rots, the first feeb in line will reincarnate. So, dying +is not so terrible. + +<P> +These are the parameters related to flames: + +<P> + +<UL> +<LI>[<I><B>*flame-energy*</B></I>] Amount of energy lost after +throwing a flame. +</LI> +<LI>[<I><B>*fireball-guaranteed-lifetime*</B></I>] Number of +turns that a fireball is guaranteed not to dissipate, unless it encounters +a wall. +</LI> +<LI>[<I><B>*fireball-dissipation-probability*</B></I>] Probability +of the flame to dissipate each turn after the apropriate time. +</LI> +<LI>[<I><B>*fireball-reflection-probability*</B></I>] Probability +of the flame to reflect when encountering a wall. +</LI> +<LI>[<I><B>*flame-no-recovery-time*</B></I>] Number of turns +that a feeb cannot fire. +</LI> +<LI>[<I><B>*flame-recovery-probability*</B></I>] Probability +of the feeb to recover the hability to throw a flame, after the apropriate +time. +</LI> +</UL> +<P> +<HR> +<!--Navigation Panel--> +<A NAME="tex2html118" + HREF="node7.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html114" + HREF="node4.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html108" + HREF="node5.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html116" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html119" + HREF="node7.html">Eating food</A> +<B> Up:</B> <A NAME="tex2html115" + HREF="node4.html">The Game</A> +<B> Previous:</B> <A NAME="tex2html109" + HREF="node5.html">Overview</A> + <B> <A NAME="tex2html117" + HREF="node1.html">Contents</A></B> +<!--End of Navigation Panel--> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node7.html ============================================================================== --- (empty file) +++ feebs/node7.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,105 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Eating food</TITLE> +<META NAME="description" CONTENT="Eating food"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="previous" HREF="node6.html"> +<LINK REL="up" HREF="node4.html"> +<LINK REL="next" HREF="node8.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html128" + HREF="node8.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html124" + HREF="node4.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html120" + HREF="node6.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html126" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html129" + HREF="node8.html">The Feeb</A> +<B> Up:</B> <A NAME="tex2html125" + HREF="node4.html">The Game</A> +<B> Previous:</B> <A NAME="tex2html121" + HREF="node6.html">Throwing flame</A> + <B> <A NAME="tex2html127" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H2><A NAME="SECTION00033000000000000000"> +Eating food</A> +</H2> + +<P> +There are two kinds of food, carcasses and mushrooms. Carcasses usually +give less energy than mushrooms, and may rot, but, while it does not +rot, a feeb can feed as long as it wishes. By eating food, the feeb +will be able to recover energy, wich is important because, if a feeb +stays with 0 or less units of energy, it starves. + +<P> +These are the quantities: + +<P> + +<UL> +<LI>[<I><B>*mushroom-energy*</B></I>] Amount of energy recovered +when the feeb eats a mushroom. +</LI> +<LI>[<I><B>*carcass-energy*</B></I>] Amount of energy recovered +each turn that the feeb eats a carcass. +</LI> +<LI>[<I><B>*carcass-guaranteed-lifetime*</B></I>] Number of +turns that a carcass will surely stay there. After these turns, it +can rot, depending on probabilities. +</LI> +<LI>[<I><B>*carcass-rot-probability*</B></I>] Probability of +the carcass to rot, after the apropriate time. +</LI> +<LI>[<I><B>*maximum-energy*</B></I>] Maximum amount of energy +that a feeb can have eating. +</LI> +<LI>[<I><B>*starting-energy*</B></I>] Amount of energy a feeb +has when it reincarnates. +</LI> +<LI>[<I><B>*number-of-mushrooms*</B></I>] Quantity of mushrooms +that exist in the maze. +</LI> +</UL> +<P> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node8.html ============================================================================== --- (empty file) +++ feebs/node8.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,125 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>The Feeb</TITLE> +<META NAME="description" CONTENT="The Feeb"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node18.html"> +<LINK REL="previous" HREF="node4.html"> +<LINK REL="up" HREF="feebs.html"> +<LINK REL="next" HREF="node9.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html140" + HREF="node9.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html136" + HREF="feebs.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html130" + HREF="node7.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html138" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html141" + HREF="node9.html">Possible decisions</A> +<B> Up:</B> <A NAME="tex2html137" + HREF="feebs.html">The Feebs War</A> +<B> Previous:</B> <A NAME="tex2html131" + HREF="node7.html">Eating food</A> + <B> <A NAME="tex2html139" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H1><A NAME="SECTION00040000000000000000"> +The Feeb</A> +</H1> + +<P> +A feeb needs four things: a name, a brain, an initialize function +(optional) and a set of graphics (optional). + +<P> + +<UL> +<LI>The name, a string. +</LI> +<LI>The brain is a function that decides what the feeb will do next, based +on what it is seeing and feeling. +</LI> +<LI>The initializer is invoked when the game is about to start, so it +can analyze the map, global parameters, and so on. +</LI> +<LI>The set of graphics is an image file (of format BMP, JPEG, PNG, and +any others that supported by SDL_image). +</LI> +</UL> +One can create a feeb calling <I><B>(define-feeb </B></I><I>name brain </I><I><B>:initializer</B></I><I> prepare </I><I><B>:graphics</B></I><I> graphics</I><I><B>)</B></I>. +If name is already used, a warning will be signaled, and the old feeb +will be substituted. Calling <I><B>(list-of-feebs)</B></I> will +return the list of the feebs (names only) that will be defined when +the game begins. <I><B>(delete-feeb</B></I><I> name</I><I><B>)</B></I> +will delete the feeb with this name from this list, and <I><B>(delete-all-feebs)</B></I> +will clear it. + +<P> +<BR><HR> +<!--Table of Child-Links--> +<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A> + +<UL> +<LI><A NAME="tex2html142" + HREF="node9.html">Possible decisions</A> +<LI><A NAME="tex2html143" + HREF="node10.html">Information available</A> +<UL> +<LI><A NAME="tex2html144" + HREF="node11.html">Status</A> +<LI><A NAME="tex2html145" + HREF="node12.html">Proximity and vision</A> +<LI><A NAME="tex2html146" + HREF="node13.html">Feebs and fireballs images</A> +<LI><A NAME="tex2html147" + HREF="node14.html">Vision-left and vision-right</A> +</UL> +<BR> +<LI><A NAME="tex2html148" + HREF="node15.html">Extra functions provided</A> +<LI><A NAME="tex2html149" + HREF="node16.html">Graphics</A> +<LI><A NAME="tex2html150" + HREF="node17.html">Starting the game</A> +</UL> +<!--End of Table of Child-Links--> +<BR><HR> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: feebs/node9.html ============================================================================== --- (empty file) +++ feebs/node9.html Wed Dec 19 15:36:51 2007 @@ -0,0 +1,142 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> + +<!--Converted with LaTeX2HTML 2002-2-1 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Possible decisions</TITLE> +<META NAME="description" CONTENT="Possible decisions"> +<META NAME="keywords" CONTENT="feebs"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="feebs.css"> + +<LINK REL="next" HREF="node10.html"> +<LINK REL="previous" HREF="node8.html"> +<LINK REL="up" HREF="node8.html"> +<LINK REL="next" HREF="node10.html"> +</HEAD> + +<BODY > +<!--Navigation Panel--> +<A NAME="tex2html161" + HREF="node10.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html157" + HREF="node8.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html151" + HREF="node8.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html159" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html162" + HREF="node10.html">Information available</A> +<B> Up:</B> <A NAME="tex2html158" + HREF="node8.html">The Feeb</A> +<B> Previous:</B> <A NAME="tex2html152" + HREF="node8.html">The Feeb</A> + <B> <A NAME="tex2html160" + HREF="node1.html">Contents</A></B> +<BR> +<BR> +<!--End of Navigation Panel--> + +<H2><A NAME="SECTION00041000000000000000"> +Possible decisions</A> +</H2> + +<P> +After processing the information available, the brain will take a +decision. If this decision is not one of the decisions listed down, +a warning will be signaled, and the result will be like <I><B>:wait</B></I>. +Then, if someone are testing a brain function, he or she will be able +to know if something goes wrong. + +<P> +The possible values that the brain function can return are these: + +<P> + +<UL> +<LI>[<I><B>:move-forward</B></I>] Move one square forward, unless +there is a wall in front of the feeb. +</LI> +<LI>[<I><B>:turn-left</B></I>] Turn 90 degrees to the left. +</LI> +<LI>[<I><B>:turn-right</B></I>] Turn 90 degrees to the right. +</LI> +<LI>[<I><B>:turn-around</B></I>] Turn 180 degrees. +</LI> +<LI>[<I><B>:flame</B></I>] Throw a flame. The flame will be created +next turn in the front square of the feeb. +</LI> +<LI>[<I><B>:wait</B></I>] Do nothing in this turn. +</LI> +<LI>[<I><B>:peek-left</B></I>] Peek to the left around a corner. +The creature does note actually move, but, in the next turn, the creature +will have the same vision that it would have if he had moved one step +foward and turned left. This is used so a feeb can analize a corridor +before trespassing it. +</LI> +<LI>[<I><B>:peek-right</B></I>] Peek to the right around a corner, +analogous of <I><B>:peek-left</B></I>. +</LI> +<LI>[<I><B>:eat-carcass</B></I>] Eat a carcass if there is any +available in the feeb's square. The amount of <I><B>*carcass-energy*</B></I> +is restored to the feeb's energy. +</LI> +<LI>[<I><B>:eat-mushroom</B></I>] Eat a mushroom if there is any +available in the feeb's square. The amount of <I><B>*mushroom-energy*</B></I> +is restored to the feeb's energy. +</LI> +</UL> +<P> +<HR> +<!--Navigation Panel--> +<A NAME="tex2html161" + HREF="node10.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="file:/usr/lib/latex2html/icons/next.png"></A> +<A NAME="tex2html157" + HREF="node8.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="file:/usr/lib/latex2html/icons/up.png"></A> +<A NAME="tex2html151" + HREF="node8.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="file:/usr/lib/latex2html/icons/prev.png"></A> +<A NAME="tex2html159" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="file:/usr/lib/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html162" + HREF="node10.html">Information available</A> +<B> Up:</B> <A NAME="tex2html158" + HREF="node8.html">The Feeb</A> +<B> Previous:</B> <A NAME="tex2html152" + HREF="node8.html">The Feeb</A> + <B> <A NAME="tex2html160" + HREF="node1.html">Contents</A></B> +<!--End of Navigation Panel--> +<ADDRESS> + +2007-12-19 +</ADDRESS> +</BODY> +</HTML>
Added: graphics.lisp ============================================================================== --- (empty file) +++ graphics.lisp Wed Dec 19 15:36:51 2007 @@ -0,0 +1,98 @@ +;;; -*- Common Lisp -*- + +#| Copyright (c) 2007 Gustavo Henrique Milar� + + This file is part of The Feebs War. + + The Feebs War is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + The Feebs War is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see http://www.gnu.org/licenses/. +|# + +(in-package :feebs) + +(defun print-direction (dir) + (case dir + (0 #\N) + (1 #\E) + (2 #\S) + (3 #\W))) + +(defun print-map () + (dotimes (y *maze-y-size*) + (dotimes (x *maze-x-size*) + (let ((elt (aref *maze* x y))) + (apply 'format t + (cond + ((wallp elt) + (list " XX")) + ((feeb-image-p (car elt)) + (list "F~1d~a" + (feeb-id (feeb-image-feeb (car elt))) + (print-direction (feeb-image-facing (car elt))))) + ((fireball-image-p (car elt)) + (list " *~a" (print-direction (fireball-image-direction (car elt))))) + ((eq (car elt) :mushroom) + (list " mm")) + ((eq (car elt) :carcass) + (list " cc")) + (t (list " ")))))) + (format t "~%"))) + +(defun simple-play (&optional layout) + (if layout + (change-layout layout)) + (make-auto-feebs (- 10 (length *feebs-to-be*))) + (initialize-feebs) + (loop repeat *game-length* do + (play-one-turn) (print-map) (sleep 0.3) (format t "~%~%")) + (format t "Fim de jogo!!~%~%Pontua��es:~%~%") + (dolist (feeb *feebs*) + (format t "~a: ~d~%" (name (feeb-status feeb)) (score (feeb-status feeb))))) + + +#| + +;;; Feeb creation. + +;; This a little better version of conservative-brain +;; all others (stupid or redundant) brains of original +;; feebs.lisp were eliminated + (defun simple-brain (status proximity vision vision-left vision-right) + (declare (ignore vision-left vision-right)) + (let ((stuff (my-square proximity))) + (cond ((and (consp stuff) (member :mushroom stuff :test #'eq)) + :eat-mushroom) + ((and (consp stuff) (member :carcass stuff :test #'eq)) + :eat-carcass) + ((and (ready-to-fire status) + (> (energy-reserve status) 30) + (dotimes (index (min (line-of-sight status) 5)) + (if (find-if #'feeb-image-p (aref vision index)) + (return t)))) + :flame) + ((and (not (eq (left-square proximity) :rock)) + (> 2 (random 10))) + :turn-left) + ((and (not (eq (right-square proximity) :rock)) + (> 2 (random 10))) + :turn-right) + ((plusp (line-of-sight status)) + :move-forward) + ((not (wallp (left-square proximity))) + :turn-left) + ((not (wallp (right-square proximity))) + :turn-right) + ((not (wallp (rear-square proximity))) + :turn-around)))) + +|#
Added: license ============================================================================== --- (empty file) +++ license Wed Dec 19 15:36:51 2007 @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. http://fsf.org/ + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. 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Added: main.lisp ============================================================================== --- (empty file) +++ main.lisp Wed Dec 19 15:36:51 2007 @@ -0,0 +1,412 @@ +;;; -*- Common Lisp -*- + +#| Copyright (c) 2007 Gustavo Henrique Milar� + + This file is part of The Feebs War. + + The Feebs War is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + The Feebs War is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see http://www.gnu.org/licenses/. +|# + + +(in-package :feebs) + +;;; Some functions + +(defmacro def-feeb-parm (name value doc) + `(progn + (defvar ,name ,value ,doc) + (pushnew ',name *feeb-parameters*))) + +(defun list-parameter-settings () + (let ((settings nil)) + (dolist (parm *feeb-parameters*) + (push (cons parm (symbol-value parm)) settings)) + settings)) + +(defun chance (ratio) + (< (random (denominator ratio)) (numerator ratio))) + +;;; General game parameters: + +(def-feeb-parm *game-length* 320 + "Number of cycles in the simulation.") + +(def-feeb-parm *number-of-auto-feebs* 0 + "Number of dumb system-provided feebs.") + +(def-feeb-parm *slow-feeb-noop-switch* nil + "If non-null, each feeb has a chance of having its orders aborted in + proportion to the time it takes to produce them. + See *slow-feeb-noop-factor*.") + +(def-feeb-parm *slow-feeb-noop-factor* 1/4 + "If *slow-feeb-noop-switch* is non-null, a feeb's orders will be aborted + with probability equal to the product of this factor times the time + taken by this feeb divided by *reference-time*, if non-nil, or + the total time taken by all feebs this turn otherwise.") + +(def-feeb-parm *reference-time* nil + "Time taken by reference if non-nil. See *slow-feeb-noop-factor*.") + +(def-feeb-parm *sense-location-p* t + "If non-null, x-position and y-position will return nil when + some a behavior function tries to invoke it.") + +;;(def-feeb-parm *sense-facing-p* t +;; "If non-null, facing will return nil when one tries to +;; invoke it.") + +;;; Scoring: + +(def-feeb-parm *points-for-killing* 5 + "Added to one's score for killing an opponent.") + +(def-feeb-parm *points-for-dying* -3 + "Added to one's score for being killed or starving.") + +(def-feeb-parm *points-for-slow-down* -1 + "Points earned when a feeb's move is aborted due to slowness.") + +;;; Cheating + +(def-feeb-parm *exclude-cheater-p* nil + "Tells if a feeb is excluded from the game when a cheating is done.") + +(def-feeb-parm *warn-when-cheating-p* t + "Tells if a continuable error must be signaled when a cheating is done.") + +;;; Characteristics of the maze: + +(def-feeb-parm *may-get-maze-map-p* t + "Tells if the function (get-maze-map) returns the map layout of nil + during the game.") + +(def-feeb-parm *maze-x-size* 32 + "Number of columns in the maze.") + +(def-feeb-parm *maze-y-size* 32 + "Number of rows in the maze.") + +(def-feeb-parm *number-of-mushrooms* 8 + "Average number of mushrooms in the maze at any given time.") + + +;;; Energies: + +(def-feeb-parm *flame-energy* 10 + "Energy used when a feeb flames.") + +(def-feeb-parm *mushroom-energy* 50 + "Energy gained when a mushroom is eaten.") + +(def-feeb-parm *carcass-energy* 30 + "Energy gained by feeding on a carcass.") + +(def-feeb-parm *maximum-energy* 100 + "The most energy a feeb can accumulate.") + +(def-feeb-parm *starting-energy* 50 + "Smallest amount of energy a feeb will start with.") + +;;; Carcasses: + +(def-feeb-parm *carcass-guaranteed-lifetime* 5 + "Minimum number of turns a carcass will hang around.") + +(def-feeb-parm *carcass-rot-probability* 1/3 + "Chance of a carcass rotting away each turn after its guaranteed lifetime.") + + +;;; Fireballs: + +(def-feeb-parm *fireball-dissipation-probability* 1/5 + "Chance that a fireball will dissipate each turn after it is fired.") + +(def-feeb-parm *fireball-reflection-probability* 2/3 + "Chance that a fireball will reflect when it hits a wall.") + +(def-feeb-parm *flame-recovery-probability* 1/3 + "Chance a feeb will regain its ability to flame each turn after flaming once.") + + +;;; Structures: + +;;; The Feeb structure contains all of the info relevant to a particular feeb. +;;; The info available to the brain function is in the Status sub-structure. + +(defstruct (feeb + (:print-function print-feeb) + (:constructor make-feeb (id brain))) + id + brain + image + status + proximity + time + last-score + last-kills + facing + x-position + y-position + (dead-p nil) + (turns-since-flamed 0) + (vision (make-array (max *maze-x-size* *maze-y-size*))) + (vision-left (make-array (max *maze-x-size* *maze-y-size*))) + (vision-right (make-array (max *maze-x-size* *maze-y-size*)))) + +(defstruct (status + (:conc-name nil) + (:constructor make-status (name graphics))) + (name "" :read-only t) + facing + graphics + x-position + y-position + peeking + line-of-sight + (energy-reserve *starting-energy*) + (score 0) + (kills 0) + (ready-to-fire t) + (aborted nil) + (last-move :dead)) + +(defun print-feeb (structure stream depth) + (declare (ignore depth)) + (format stream "#<Feeb ~S>" + (name (feeb-status structure)))) + + +(defstruct (proximity + (:conc-name nil)) + my-square + rear-square + left-square + right-square) + + +;;; These image structures are used to represent feebs and fireballs in +;;; the sensory displays of other feebs. + +(defstruct (feeb-image + (:print-function print-feeb-image) + (:constructor make-feeb-image (name feeb))) + (name "" :read-only t) + facing + (feeb nil :read-only t) + peeking) + +(defun print-feeb-image (structure stream depth) + (declare (ignore depth)) + (format stream "#<Feeb-Image of ~S facing ~S>" + (feeb-image-name structure) + (feeb-image-facing structure))) + +(defstruct (fireball-image + (:print-function print-fireball-image) + (:constructor make-fireball-image (direction owner x y dx dy))) + direction + owner + x + y + dx + dy + (new t)) + +(defun print-fireball-image (structure stream depth) + (declare (ignore depth)) + (format stream "#<Fireball moving ~S>" + (fireball-image-direction structure))) + +(defstruct (pos (:constructor make-pos (x y))) + x + y) + +;;; Changing the maze +(defun change-layout (layout) + (when *feebs-to-be* + (warn "There are some feebs that have already been defined. +They could have used (get-maze-map). Those are they: +~a." (loop for feeb in *feebs-to-be* collect (first feeb)))) + (let ((x (length layout)) + (y (length (car layout)))) + (loop for string in layout do + (if (/= (length string) y) + (error "Not all the strings in ~a have the same size." layout))) + (setf *layout* layout + *maze-y-size* y + *maze-x-size* x))) + +(defun get-maze-map () + (when *may-get-maze-map-p* + (unless (and *maze* *fake-maze*) + (init-maze)) + (let ((new-maze (make-array (list *maze-x-size* *maze-y-size*)))) + (dotimes (x *maze-x-size*) + (dotimes (y *maze-y-size*) + (setf (aref new-maze x y) (aref *fake-maze* x y)))) + new-maze))) + +(defun init-maze () + (setf *maze* (make-array (list *maze-x-size* *maze-y-size*)) + *fake-maze* (make-array (list *maze-x-size* *maze-y-size*)) + *entry-points* nil) + (do ((rows *layout* (cdr rows)) + (i (1- *maze-y-size*) (1- i))) + ((null rows)) + (let ((str (car rows))) + (dotimes (j (length str)) + (setf (aref *maze* j i) nil + (aref *fake-maze* j i) nil) + (case (schar str j) + (#\X + (setf (aref *maze* j i) :rock + (aref *fake-maze* j i) :rock)) + (#* + (setf (aref *fake-maze* j i) :mushroom-place) + (push (make-pos j i) *mushroom-sites*)) + (#\e + (setf (aref *fake-maze* j i) :feeb-entry-place) + (push (make-pos j i) *entry-points*)) + (#\space nil) + (t + (error "Unknown spec in maze: ~C." (schar str j)))))))) + +(defun initialize-feebs () + (setf *mushrooms-alive* *number-of-mushrooms* + *dead-feebs* nil + *fireballs-flying* nil + *continue* t + *mushroom-sites* nil + *entry-points* nil + *carcasses* nil + *static-parameters* + (loop for (symbol . value) in (list-parameter-settings) + collect value)) + (init-maze) + (setf *number-of-mushroom-sites* (length *mushroom-sites*) + *number-of-entry-points* (length *entry-points*)) + (create-feebs)) ; The feebs are defined here + +(defun create-mushrooms () + (dotimes (i (- *number-of-mushrooms* (length *mushrooms-alive*) (random 3))) + (do ((site (nth (random *number-of-mushroom-sites*) *mushroom-sites*) + (nth (random *number-of-mushroom-sites*) *mushroom-sites*))) + ((null (aref *maze* (pos-x site) (pos-y site))) + (setf (aref *maze* (pos-x site) (pos-y site)) :mushroom))))) + +;;; Setting up the feebs. + +(defvar *feebs* nil + "A list of all the feebs in the current game.") + +(defvar *next-feeb-id* 0 + "A counter used to assign a unique numerical code to each feeb.") + +;;; Define-Feeb builds a list of feebs to create. Create-Feebs actually +;;; builds the feebs on this list. + +(defvar *feebs-to-be* nil) + +(defun define-feeb (name brain &optional prepare graphs) + (if (delete-feeb name) + (warn "Feeb ~s already exists, deleting..." name)) + (push (list name brain prepare graphs) *feebs-to-be*)) + +(defun delete-feeb (name) + (not + (equal *feebs-to-be* + (setf *feebs-to-be* + (remove name *feebs-to-be* :key #'car :test #'string=))))) + +(defun create-feebs () + (flet ((create-feeb (name brain prepare graphs) + (let ((pos (pick-random-entry-point)) + (feeb (make-feeb *next-feeb-id* brain))) + (incf *next-feeb-id*) + (setf (feeb-image feeb) + (make-feeb-image name feeb) + (feeb-status feeb) + (make-status name nil); (sdl:load-and-convert-image graphs)) + (feeb-proximity feeb) + (make-proximity)) + (change-feeb-pos feeb (pos-x pos) (pos-y pos)) + (change-feeb-facing feeb (random 4)) + (push feeb *feebs*) + (place-object (feeb-image feeb) (pos-x pos) (pos-y pos)) + (when prepare + (let (*static-parameters* *fake-maze*) + (funcall prepare)) + (check-cheating name))))) + (setf *feebs* nil + *next-feeb-id* 0) + (dolist (feeb-spec (reverse *feebs-to-be*)) + (apply #'create-feeb feeb-spec)))) + +;;; Start at some randomly chosen entry point. If this one is occupied, +;;; scan successive entry points until a winner is found. Circle back +;;; to start of list if necessary. + +(defun pick-random-entry-point () + (do ((points (nth (random *number-of-entry-points*) *entry-points*) + (nth (random *number-of-entry-points*) *entry-points*))) + (nil) + (when (null (aref *maze* (pos-x points) + (pos-y points))) + (return points)))) + +;;; Movement interface. + +(defun delete-object (thing x y) + (when (eq thing :mushroom) + (decf *mushrooms-alive*)) + (setf (aref *maze* x y) + (delete thing (aref *maze* x y)))) + +(defun place-object (thing x j) + (when (eq thing :mushroom) + (incf *mushrooms-alive*)) + (push thing (aref *maze* x j))) + +;;; Functions to change optional structure in status + +(defun change-feeb-pos (feeb x y) + (setf (feeb-x-position feeb) x + (feeb-y-position feeb) y) + (if *sense-location-p* + (setf (x-position (feeb-status feeb)) x + (y-position (feeb-status feeb)) y))) + +(defun change-feeb-facing (feeb facing) + (setf (feeb-facing feeb) +;; ;; use this code to make *sense-facing-p* available +;; ;; but be carefull - it does not really work +;; (if (or *sense-location-p* *sense-facing-p*) +;; (setf (facing (feeb-status feeb)) +;; facing) +;; facing) + (setf (facing (feeb-status feeb)) + (setf (feeb-image-facing (feeb-image feeb)) + facing)))) + +(defun kill-feeb (feeb) + (setf *dead-feebs* (nconc *dead-feebs* (list feeb)) + (feeb-dead-p feeb) t) + (let* ((status (feeb-status feeb)) + (x (feeb-x-position feeb)) + (y (feeb-y-position feeb))) + (push (list 0 x y) *carcasses*) + (incf (score status) *points-for-dying*) + (delete-object (feeb-image feeb) x y) + (place-object :carcass x y)))
Added: mazes.lisp ============================================================================== --- (empty file) +++ mazes.lisp Wed Dec 19 15:36:51 2007 @@ -0,0 +1,238 @@ +;;; -*- Common Lisp -*- + +;;; Mazes for Planet of the Feebs. +;;; A somewhat educational simulation game. +;;; +;;; Created by Jim Healy, July 1987. +;;; +;;; ************************************************** +;;; Maze guidelines: +;;; Maze should be *maze-i-size* by *maze-j-size* +;;; (currently 32 x 32). +;;; X represents a wall. +;;; * represents a mushroom patch. +;;; e is a feeb entry point. +;;; ************************************************** + +;;; Maze1 has a good number of dead ends and little nooks. + +(in-package :feebs) + +(defparameter *maze-1* + '("XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXX *eXXXX *e ** X" + "XXX XXXXX XXXX XXXXXXXXXXXX XX X" + "XXX XXX XXXXXX X X" + "XXXXX XXXXXXX XXXXXXX XXXXXXX XX" + "X * XXX XX * XeXX XX" + "X XXXXXXX XXX XXXXXXX X XXX XXXX" + "X XXXXXX XXX XX X *XX" + "X XXXXXXX XXX XXXXXXX XXXXXXXXXX" + "X XXXXXXX XXX* e XXXXXX XXX" + "X XXXXX XXXXXXXXX * XXX" + "X XXXXX XXXXXX XXXXXX XX XX" + "X eXXXX XXXXXX XXX XXXXX XX XXX" + "X XXXXX* XXXXe XXXX XX XX" + "X XXXXX XXXXXX XXXXX XXX XXX XX" + "X eXXXX e XXXXXX *XX XX XX" + "X XXXXX XXXXXX XXXXXXX X XXeXXX" + "X XXX XXXXXXXX XX XX" + "X XXXXX XXXXXX XXXXXXXXXX XXXXXX" + "X XXXXX * XXXXX XX" + "X* XXX XXXXXX XXXXX XXXXXX X XX" + "X XXXXX e XXXXX X e X XX" + "X XX XX XXXXXX XXXXX X XXXXXX XX" + "X *XXX XXXXX * XX" + "X XX XX XXXXXX XXXXXXXXXX XXXXXX" + "X XXXXX XXXXXX * * XX" + "X XXX XXXXXXXXXXXXXXXXXXXXX XX" + "X XXXX X X eX X XX" + "X XXX XX X XX X XX X XX X XX XX" + "X XXXX XX X XX X XX X XX*X XX XX" + "X e * XX XX * XX XX XXeXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX")) + +;;; Maze2 doesn't have any really long corridors. + +(defparameter *maze-2* + '("XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "X eXXXXX * X XXXXXX X e XXXXX" + "X XXXX X X XXXX X X XXXXX" + "X XX XXXX XXXX X* X X XXXXX" + "XX XX XXX XXXX XX XX X X" + "XX e XXX XXXXXXX XX XXXXXXXX*X" + "XXXX XXX XXXXX X e XXX XX X" + "XXXX XXX XXXXXXXX XXXX X X" + "XX * XX XXe XXXXXXXXXX XX XXX" + "XX XXXX X XX X XXX XXXXX XXX" + "XX XX XXX X XX XXXXX" + "XXXXX XXX *XXX X XXXXXXXX" + "XX* XXXXXX XXXX XXXX XXXXXXXX" + "XXXXX XX XXXX XXXXXXXXX XXXXXXXX" + "XXXXX e XXXX *XXXXXX eXXXXX" + "XXXXXXXX XXXXXXX XXXXXXXXX XXXXX" + "XXXXXX XXXXX eXXXXX XXXXX" + "XXXXXX XXX XXXXXXX XXXXX XXXXXXX" + "XX XXX X XXX XX X XX" + "XX XXX XXXXX XX XX XXX XX XX" + "XX XXXXX *X XX X XX XXXXXX*XX" + "X XXXXX XXXX X XX XX" + "X XX XXXXXXX XXXXX*X X Xe XXXX" + "X XXXX e X XXXXX*XX XX XXXX" + "X XX XXXXXX XX XXX*XXX XXX" + "XXXX eXXX XXXX XX XXXXX X X" + "XXXXXX XXXXXXXXX XX XXXX XXX X" + "XXX * X X XX XXXX XXX X X" + "XX XXXX X XX XXXX XXX X e X" + "XX XX * X * X XXXX XX XXX*X" + "XX XXX XXX XX eXXX XXX*X" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX")) + +;;; Maze3 has the minimum number of mushroom sites, most +;;; of which are between a rock and a hard place. Those +;;; poor feebs! + +(defparameter *maze-3* + '("XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "X e XXXXXX XXXXXXX*XXXXXXXXX" + "X X XXX XXXXX e XXXX XXX e X" + "X XXX XXXXXX XX XX XXX XXX X" + "XXX XXX XXXXXX XX XX X X e X" + "Xe XXX*XXXX* XX XXeX X XXXXX X" + "X X XXX XXXXXX XX XX X XXXXX X" + "X XXX XXXXXX XX* XXXXXXXXX X" + "X XXXXX XX e XX XXXXXXXX XXX X" + "X X XXX XXX XXXXX XXXXXX XXX X" + "Xe XXX XXXX XXXX X X X" + "XXX XXXX XXXXXXXX X XXX XXX" + "XXX eXX XXXXXXXXX XXXXX XXXXX" + "XXXXX XXXXXXXXXXXX XXXXXX XXX" + "XXXXX * XX eXX XXX XX XXX" + "XX*XXXX XXXXXX XX XXX XXX XX XXX" + "XX X XXXXX X XXX eXX XXX" + "X XXXXXXXX XX XXXX XXX XX XXX" + "X XXXXeXXXXXX XXXX XXX XX XXX" + "X XX*XXXXX XXXXXXXXX XXX" + "XXXXXX XXX XXXX XXXXXX XXX" + "XXXXXXXXX XXX XXXXXX XXXXXX XXX" + "XXX XX e eX XXXX" + "XX XXXXX XXXX XXXX XXXX XXXX" + "XX XXXXX XX XXXX XXXX XXXX XX" + "XX eXXXX XX XXXX XXXX XXXXXX XX" + "XXX XX XXX * XXX XX" + "XX XX XXXX* XXXX XXXX XXXXXX XX" + "XXX X XXXXX XXXX XXXX X XX" + "XXXX e XXXX XXXX X XX X X" + "XXXXXXXXXXXX *e X e XX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX")) + + +;;; Maze4 is symmetric about the vertical axis. (Wow...) + +(defparameter *maze-4* + '("XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "X* eXXXXXXXXXXe *X" + "X XXXXXXXX XXXXXXXX X" + "X XX XXXXXXX XX XXXXXXX XX X" + "X XeXXXXXXX XX XXXXXXXeX X" + "XX X XXXXXXX eXXe XXXXXXX X XX" + "XX X XXXXXXX XXXXXX XXXXXXX X XX" + "XX * XXXXXXX XXXXXX XXXXXXX * XX" + "XX X XXXe eXXX X XX" + "XX X XXX XXXXXXXXXXXXXX XXX X XX" + "XX e XXX XXXXXXXX XXX e XX" + "XX X XXXXXX XXXXXXXX XXXXXX X XX" + "XX X XXXX XXXXXXXX XXXX X XX" + "XX XXXX XXXe eXXXX XXXX XX" + "XXX XXXXX XXX XXX XXXX XXXXX XXX" + "XXX XXXXX XXX XXX XXXXX XXX" + "X* XXXXX XXXX XXXXX *X" + "X XXXXX XX XX ** XX XX XXXXX X" + "X XXXXX XX XX XXXX XX XX XXXXX X" + "X XXX e XX XX XXXX XX XX e XXX X" + "X XXXXX XX XXXX XX XXXXX X" + "X XXXXX XXXXX XXXX XXXXX XXXXX X" + "X X XXXXX XXXX XXXXX X X" + "XXXXX * * XXXXX" + "XXXXX XXXXXXXX XX XXXXXXXX XXXXX" + "XXXXX XXXXXXXX XX XXXXXXXX XXXXX" + "XXXXX XXXXX XX XXXXX XXXXX" + "XXXX XX XXXXeXXeXXXX XX XXXX" + "XXX XXXX XXX XX XXX XXXX XXX" + "XXX XXXXXX XXX XX XXX XXXXXX XXX" + "XX* e XX e *XX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX")) + +;;; Maze5 has a lot of long corridors good for feeb showdowns. +;;; Furthermore, all the feeb entry-points are in the corridors. +;;; You can run but you can't hide! + +(defparameter *maze-5* + '("XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "X e e X" + "X XXXXXXX*XXXXXXXXXXXX XXXXXXX X" + "X e X" + "X X XXXXX XXXXXXXXXXXX XXXXX X X" + "X * X" + "X X XX XX XXXXXXXXXXXX XX XX X X" + "X X XX XX XXXXXXXXXXXX XXeXX X X" + "X X XX XX * XX XX X X" + "XeX XX XX XXXXXXXXXXXX XX XX X X" + "X X XX XX XXXXXXXXXXXX XX XX X X" + "X X XX XX e XX XXeX X" + "X X XXeXX XXXXXXXXXXXX XX XX X X" + "X X XX XX XXXXXXXXXXXX XX XX XeX" + "X*X XX XX XX XX X X" + "X X XX XX XXXXXXXXXXXX XX XX X X" + "X XeXX XX XXXXXXXXXXXX*XX XX X X" + "X X XX XX * XX XX*X X" + "X X XX XX XXXXXXXXXXXX XX XX X X" + "X X XX XX XXXXXXXXXXXX XX XX X X" + "X X XX XX e XX XX*X X" + "X X XX*XX XXXXXXXXXXXX XX XX X X" + "X X XX XX XXXXXXXXXXXX XX XX X X" + "X X XX XX XX XXeX X" + "X X XX XX XXXXXXXXXXXX XX XX X X" + "X X XX XX XXXXXXXXXXXX XX XX X X" + "X e X" + "X*X XXXXX XXXXXXXXXXXX XXXXX X*X" + "X e * X" + "X XXXXXXX XXXXXXXXXXXX XXXXXXX X" + "X e * X" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX")) + +;;; Use this template to create new mazes. + +#| (defparameter *maze-template* + '("XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX")) |#
Added: package.lisp ============================================================================== --- (empty file) +++ package.lisp Wed Dec 19 15:36:51 2007 @@ -0,0 +1,211 @@ +;;; -*- Common Lisp -*- + +#| Copyright (c) 2007 Gustavo Henrique Milar�� + + This file is part of The Feebs War. + + The Feebs War is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + The Feebs War is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see http://www.gnu.org/licenses/. +|# + + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;;; ;;; +;;; The Feebs War ;;; +;;; ;;; +;;; Written by Gustavo Henrique Milar�� ;;; +;;; ;;; +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;;; The GPL should in the file "license", provided with the software. + +;;; based on Planet of the Feebs + +;;; About Planet of the Feebs: +;; +;; Written by Skef Wholey. +;; Modified by Scott Fahlman. +;; Modified by Dan Kuokka. +;; Modified by Jim Healy. +;; +;; Graphics ported to X11 by Fred Gilham 8-FEB-1998. +;; +;; +;;; This project exists thanks to them + + +(defpackage :feebs + (:use :common-lisp) + ;; Export everything we want the players to get their hands on. + (:export *number-of-feebs* *game-length* + *number-of-auto-feebs* + + ;; Strategic quantities + *points-for-killing* *points-for-dying* + *flame-energy* *mushroom-energy* *carcass-energy* + *maximum-energy* + *starting-energy* + + ;; Game quantities + *maze-x-size* + *maze-y-size* + *number-of-mushrooms* + + ;; Probabilities + *carcass-guaranteed-lifetime* + *carcass-rot-probability* + *fireball-dissipation-probability* + *fireball-reflection-probability* + *flame-recovery-probability* + + ;; Difficulty variables + *slow-feeb-noop-switch* + *slow-feeb-noop-factor* + *sense-location-p* +;; *sense-facing-p* ;; if this will be used, one must find a way to +;; ;; a feeb detect other feeb's facing, and fireball's +;; ;; direction, only relative to the feeb (in the brain call) +;; ;; should not be so difficult + *may-get-maze-map-p* + + ;; Slots accessors + name facing + x-position y-position peeking line-of-sight + energy-reserve + score kills + ready-to-fire + aborted last-move + + my-square left-square right-square rear-square + + ;; Images + feeb-image-p feeb-image-name + feeb-image-facing feeb-image-peeking + fireball-image-p fireball-image-direction + + ;; Functions + list-parameter-settings + define-feeb delete-feeb + feebs + change-layout + get-maze-map + + ;; Constants + north south east west + + ;; Some layouts (can be find in mazes.lisp) + *maze-1* *maze-2* *maze-3* *maze-4* *maze-5* + *maze-template* + + ;; Graphics + create-graphics + + ;; Extras + + ;; Directional arithmetic + left-of right-of behind-of + relative-facing + + forward-dx forward-dy + left-dx left-dy + right-dx right-dy + behind-dx behind-dy + + ;; Others + wallp + + ;; Graphics for alpha release + simple-play print-map)) + +(in-package :feebs) + +;;; Directions + +(defconstant north 0) +(defconstant east 1) +(defconstant south 2) +(defconstant west 3) + + +;;; Parameters that affect strategy of the game. + +(defvar *number-of-mushroom-sites* 0) +(defvar *feeb-parameters* nil) + +;;; These are for security + +(defvar *static-parameters* nil) + +;;; Setting up the maze. + +;;; The default maze. +;;; X represents a wall, +;;; * represents a mushroom patch, and +;;; e is a feeb entry point. + +(defvar *maze* nil) +(defvar *fake-maze* nil) + +(defparameter *layout* + '("XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + "Xe * XXXXXXX XXXXXXXXXX" + "XXXXX XXXXXXX XXXXXXX * XXXXX" + "XXXXX XXXXXXX XXXXXXX XXX XXXXXX" + "XXXXX XXX XXX XXXXXXeXXX XXXXXX" + "XXXXX XXX XXXX XXXXXXXXXX XXXXXX" + "XXXXX XXX XXXX XX XXXXXXX XXXXXX" + "XXXXX * XX XX XXXXXXX XXXXXX" + "XXXXX XXXX XXX XX* * XXXXXX" + "XX *XXXX XXX XX XXXX XXXXXXXXX" + "XX XX XXXXeXXX XX XXXX XXXXXXXXX" + "XX XX XXXX XXX * * * X" + "XX XX XXXX XXXXXXXX XXXXXXXXXXeX" + "XXeXX XXXX XXXXXXXX XXXXXXXXXX X" + "XX XX * * XXXXXXXX X" + "XX XXXXXXXXXXX XXXX XXXXXXXX XXX" + "XX eXXXXXXXXXX XXXe XXXXXX XXX" + "XX XXXXXXXXXXXXe XXXXXXXXXXX XXX" + "XX* XXX XXXXXXX XXXXXXXXXX XXX" + "XX X XX XXXXXXXX eXXXXXXXXX XXX" + "XX XX X XXXXXXXXX XXXXXXXX XXX" + "X XXX * XXXXXX* * X" + "X XXXXXX XXX XXXXXX XXXXXXXXXX X" + "X XXXXXX XXX XXXXXX X X X" + "X XXXXXX XXX XXXXXX X XXXXXX X X" + "X * * XX X X *eX X X" + "XXXXX XXXX XXXXXXXX X XXX XX X X" + "XXXXX XXXX XXXXX *X XXX XX X X" + "XXXXX XXXX XXXXX XX X e X X" + "XXXXX XXXX e XX XXX*XXXXXX X" + "XXXXX XXXXXXXXXXXXX X" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX")) + +(defparameter *maze-x-size* 32) +(defparameter *maze-y-size* 32) + + +;;; Quantities during the game + +(defvar *mushroom-sites*) +(defvar *entry-points*) +(defvar *number-of-entry-points*) +(defvar *mushrooms-alive*) + +;;; Elements in the maze + +(defvar *fireballs-flying*) +(defvar *dead-feebs*) +(defvar *carcasses*) + +(defvar *continue*) +
Added: system.lisp ============================================================================== --- (empty file) +++ system.lisp Wed Dec 19 15:36:51 2007 @@ -0,0 +1,304 @@ +;;; -*- Common Lisp -*- + +#| Copyright (c) 2007 Gustavo Henrique Milar� + + This file is part of The Feebs War. + + The Feebs War is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + The Feebs War is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see http://www.gnu.org/licenses/. +|# + + +(in-package :feebs) + +(defun reincarnate-feeb (feeb) + (let ((pos (nth (random (length *entry-points*)) *entry-points*)) + (status (feeb-status feeb))) + (place-object (feeb-image feeb) + (pos-x pos) (pos-y pos)) + (change-feeb-pos feeb (pos-x pos) (pos-y pos)) + (change-feeb-facing feeb (random 4)) + (setf (feeb-dead-p feeb) nil + (ready-to-fire status) t + (energy-reserve status) *starting-energy* + (last-move status) :dead))) + + +;;; Vision calculation. + +;;; These guys tell us offsets given an orientation. + +(defun compute-vision (feeb) + (let ((status (feeb-status feeb)) + (proximity (feeb-proximity feeb)) + (vision (feeb-vision feeb)) + (vision-left (feeb-vision-left feeb)) + (vision-right (feeb-vision-right feeb)) + (facing (feeb-facing feeb)) + vision-dx + vision-dy + (x (feeb-x-position feeb)) + (y (feeb-y-position feeb))) + ;; First fill in proximity info. + (setf (my-square proximity) + (aref *maze* x y) + (left-square proximity) + (aref *maze* (+ x (left-dx facing)) (+ y (left-dy facing))) + (right-square proximity) + (aref *maze* (+ x (right-dx facing)) (+ y (right-dy facing))) + (rear-square proximity) + (aref *maze* (+ x (behind-dx facing)) (+ y (behind-dy facing)))) + ;; The vision vector starts in the square the feeb is facing. + (setf x (+ x (forward-dx facing)) + y (+ y (forward-dy facing))) + ;; Figure out which direction to scan in. + (case (peeking status) + (:left (setf facing (left-of facing))) + (:right (setf facing (right-of facing)))) + (setf vision-dx (forward-dx facing) + vision-dy (forward-dy facing)) + ;; compute vision, vision-left and vision-right + (do* ((x x (+ x vision-dx)) + (y y (+ y vision-dy)) + (left-wall-x (+ x (left-dx facing)) (+ left-wall-x vision-dx)) + (left-wall-y (+ y (left-dy facing)) (+ left-wall-y vision-dy)) + (right-wall-x (+ x (right-dx facing)) (+ right-wall-x vision-dx)) + (right-wall-y (+ y (right-dy facing)) (+ right-wall-y vision-dy)) + (index 0 (1+ index))) + ((wallp (aref *maze* x y)) + (setf (aref vision index) (aref *maze* x y) + (aref vision-left index) :unknown + (aref vision-right index) :unknown + (line-of-sight status) index)) + (setf (aref vision index) (aref *maze* x y) + (aref vision-left index) + (side-imagify (aref *maze* left-wall-x left-wall-y) + (right-of facing)) + (aref vision-right index) + (side-imagify (aref *maze* right-wall-x right-wall-y) + (left-of facing)))))) + +;;; Compute the info to be put into the vision-left and vision-right vectors. +;;; A peeking feeb must be facing in the specified direction in order to count. + +(defun side-imagify (stuff facing) + (cond + ((wallp stuff) + stuff) + ((find-if #'(lambda (thing) + (and (feeb-image-p thing) + (peeking (feeb-status (feeb-image-feeb thing))) + (= facing (feeb-image-facing thing)) + (setf facing thing))) + stuff) + (peeking (feeb-status (feeb-image-feeb facing)))) + (t nil))) + +;;; Movement. + +;;; Each turn, the following stuff has to happen: +;;; 1. Bump the turn counter; end the game if we should. +;;; 2. Maybe grow some mushrooms. +;;; 3. Maybe disappear some carcasses. +;;; 4. Move fireballs around. +;;; 5. See if any feebs have starved. +;;; 6. See if any feebs can flame again. +;;; 7. Compute vision and stuff for feebs. +;;; 8. Collect the feebs' moves. +;;; 9. Do the feeb's moves. + +(defun play-one-turn () + ;; Grow some mushrooms: + (dotimes (x (- *number-of-mushrooms* *mushrooms-alive*)) + (let* ((site (nth (random *number-of-mushroom-sites*) *mushroom-sites*)) + (x (pos-x site)) + (y (pos-y site))) + (unless (member :mushroom (aref *maze* x y)) + (place-object :mushroom x y)))) + ;; Rot some carcasses: + (dolist (carc *carcasses*) + (when (and + (> (incf (first carc) *carcass-guaranteed-lifetime*)) + (chance *carcass-rot-probability*)) + (delete-object :carcass (second carc) (third carc)) + (setf *carcasses* (delete carc *carcasses*)) + (if *dead-feebs* + (reincarnate-feeb (pop *dead-feebs*))))) + ;; Move some fireballs: + (dolist (fireball *fireballs-flying*) + (move-one-fireball fireball)) + ;; Starve some feebs: + (dolist (feeb *feebs*) + (unless (feeb-dead-p feeb) + (when (<= (decf (energy-reserve (feeb-status feeb))) 0) + (kill-feeb feeb)))) + ;; Let some feebs regain the power to flame: + (dolist (feeb *feebs*) + (unless (and (feeb-dead-p feeb) + (ready-to-fire (feeb-status feeb))) + (when (and (> (incf (feeb-turns-since-flamed feeb)) + 1) + (chance *flame-recovery-probability*)) + (setf (ready-to-fire (feeb-status feeb)) t)))) + ;; Collect all the feebs' moves, keeping track of the time each one takes. + (let ((total-time 1)) + (dolist (feeb *feebs*) + (unless (feeb-dead-p feeb) + (compute-vision feeb) ; Compute vision for all the feeb. + (let ((time (get-internal-real-time))) + (let ( *static-parameters* *fake-maze*) + (setf (last-move (feeb-status feeb)) + (funcall (feeb-brain feeb) + (feeb-status feeb) + (feeb-proximity feeb) + (feeb-vision feeb) + (feeb-vision-left feeb) + (feeb-vision-right feeb)) + time (- (get-internal-real-time) time))) + (incf total-time time) + (setf (feeb-time feeb) time)))) + ;; Do all the feebs' moves, or perhaps abort the move according + ;; to the time taken by the feeb. + (setf total-time (float total-time)) + (dolist (feeb *feebs*) + (unless (feeb-dead-p feeb) + (if (and *slow-feeb-noop-switch* + (< (random 1.0) + (* *slow-feeb-noop-factor* + (/ (float (feeb-time feeb)) + (or *reference-time* total-time))))) + (progn + (setf (aborted (feeb-status feeb)) t) + (incf (score (feeb-status feeb)) *points-for-slow-down*)) + (progn + (setf (aborted (feeb-status feeb)) nil) + (do-move feeb (last-move (feeb-status feeb))))) + ;; Make the image consistent with the feeb. + (setf (feeb-image-facing (feeb-image feeb)) + (feeb-facing feeb)))))) + +(defun move-one-fireball (fireball) + (let ((x (fireball-image-x fireball)) + (y (fireball-image-y fireball))) + ;; Remove fireball from current square, unless it is new. + (if (fireball-image-new fireball) + (setf (fireball-image-new fireball) nil) + (delete-object fireball x y)) + ;; The fireball might dissipate. + (when (chance *fireball-dissipation-probability*) + (setq *fireballs-flying* (delete fireball *fireballs-flying*)) + (return-from move-one-fireball nil)) + ;; Now move it to new coordinates. + (incf x (fireball-image-dx fireball)) + (incf y (fireball-image-dy fireball)) + ;; If it hits rock, either reflect or dissipate. + (when (wallp (aref *maze* x y)) + (cond ((chance *fireball-reflection-probability*) + (setf (fireball-image-dx fireball) + (- (fireball-image-dx fireball))) + (setf (fireball-image-dy fireball) + (- (fireball-image-dy fireball))) + (setf (fireball-image-direction fireball) + (behind (fireball-image-direction fireball))) + (setq x (fireball-image-x fireball)) + (setq y (fireball-image-y fireball))) + (t (setq *fireballs-flying* + (delete fireball *fireballs-flying*)) + (return-from move-one-fireball nil)))) + ;; Now put the fireball into the new square. + (setf (fireball-image-x fireball) x) + (setf (fireball-image-y fireball) y) + (place-object fireball x y) + ;; And destroy whatever is there. + (delete-object :mushroom x y) + (dolist (thing (aref *maze* x y)) + (if (feeb-image-p thing) + (score-kill fireball (feeb-image-feeb thing)))))) + +;;; The fireball kills the feeb. Update score for killer and victims. +;;; No credit for the kill if you shoot yourself. + +(defun score-kill (fireball feeb) + (unless (eq (fireball-image-owner fireball) feeb) + (incf (score (feeb-status (fireball-image-owner fireball))) + *points-for-killing*) + (incf (kills (feeb-status (fireball-image-owner fireball))))) + (kill-feeb feeb)) + +;;; Doing feeb moves. + +(defun do-move (feeb move) + (let ((status (feeb-status feeb)) + (facing (feeb-facing feeb))) + ;; Peeking gets undone every move. + (setf (peeking status) + (setf (feeb-image-peeking (feeb-image feeb)) nil)) + (case move + (:turn-left + (change-feeb-facing feeb (left-of facing))) + (:turn-right + (change-feeb-facing feeb (right-of facing))) + (:turn-around + (change-feeb-facing feeb (behind facing))) + (:move-forward + (let* ((old-x (feeb-x-position feeb)) + (old-y (feeb-y-position feeb)) + (new-x (+ (forward-dx facing) old-x)) + (new-y (+ (forward-dy facing) old-y)) + (stuff (aref *maze* new-x new-y))) + (when (wallp stuff) + (return-from do-move nil)) + (delete-object (feeb-image feeb) old-x old-y) + (change-feeb-pos feeb new-x new-y) + (place-object (feeb-image feeb) new-x new-y) + ;; Look for a fireball in the destination square. + (let ((thing (find-if #'fireball-image-p stuff))) + (when thing + (score-kill thing feeb) + (return-from do-move nil))))) + (:flame + (when (ready-to-fire status) + (let* ((x (feeb-x-position feeb)) + (y (feeb-y-position feeb)) + (fireball (make-fireball-image + facing feeb x y + (forward-dx facing) (forward-dy facing)))) + ;; Queue the fireball, marked as new, but don't put it on map yet. + (push fireball *fireballs-flying*) + (decf (energy-reserve status) *flame-energy*) + (setf (ready-to-fire status) nil) + (setf (feeb-turns-since-flamed feeb) 0)))) + (:eat-mushroom + (let* ((x (feeb-x-position feeb)) + (y (feeb-y-position feeb))) + (when (member :mushroom (aref *maze* x y)) + (delete-object :mushroom x y) + (setf (energy-reserve status) + (min (+ (energy-reserve status) *mushroom-energy*) + *maximum-energy*))))) + (:eat-carcass + (let* ((x (feeb-x-position feeb)) + (y (feeb-y-position feeb))) + (when (member :carcass (aref *maze* x y)) + (setf (energy-reserve status) + (min (+ (energy-reserve status) *carcass-energy*) + *maximum-energy*))))) + ((:peek-left :peek-right) + (unless (wallp (aref *maze* (+ (feeb-x-position feeb) + (forward-dx facing)) + (+ (feeb-y-position feeb) + (forward-dy facing)))) + (setf (peeking status) + (setf (feeb-image-peeking (feeb-image feeb)) move)))) + (:wait nil) + (t (warn "Unknown feeb movement: ~a." move)))))
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