Hello,
Our next meeting is a week from now, on Tuesday, April the 6th. Would anyone like to talk about something they find interesting, something they're working on, etc.?
I've put together a small program in Clojure to demonstrate Perlin noise, a particular variety of random noise that is commonly used in 3D graphics for generating textures, heightmaps, ocean simulations, and so on. I'd like to show how the program is constructed and I've got a simple graphical demo of 1-dimensional Perlin noise. Nothing too fancy since I haven't gotten into 3D graphics in Clojure yet.. but the math for generating the noise signal is perhaps more interesting.
-vish
Hello,
Our next meeting is a week from now, on Tuesday, April the 6th. Would anyone like to talk about something they find interesting, something they're working on, etc.?
I've put together a small program in Clojure to demonstrate Perlin noise, a particular variety of random noise that is commonly used in 3D graphics for generating textures, heightmaps, ocean simulations, and so on. I'd like to show how the program is constructed and I've got a simple graphical demo of 1-dimensional Perlin noise. Nothing too fancy since I haven't gotten into 3D graphics in Clojure yet.. but the math for generating the noise signal is perhaps more interesting.
Sounds good. See you tonight.
pt