Hi Louis,
With some more opengl experience under the hood, I think this could be a problem: (I have not tried it though):
This was my array definition:
;for textures (gl:define-gl-array-format mesh-tvertex (gl:vertex :type :float :components (x y z)) (gl:tex-coord :type :float :components (u v)))
I think I should keep a separate array for vertices and textures. Then things should work out fine. Is this correct? This is what I currently do when using Lispworks with its opengl ffi library.
I will try keep a separate textures array and let you know how it goes. Thanks, Deepak
On Wed, May 16, 2012 at 5:13 AM, Luís Oliveira luismbo@gmail.com wrote:
Hello Deepak,
On Fri, Mar 30, 2012 at 9:51 AM, Deepak Surti dmsurti@gmail.com wrote:
However it leads to a memory segment address error.
Did you manage to figure out a solution to your problem?
Cheers,
-- Luís Oliveira http://r42.eu/~luis/