
On Sat, Nov 28, 2009 at 7:39 AM, Brandon Edens <brandon@as220.org> wrote:
2. There are at least four different lisp game engines projects going on, which is good for developer choice.
Need good SDL bindings... I'm going to have to go and pull down lispbuilder and check it out. I'd installed cl-sdl but didn't get a chance to touch it yet. Project looked dead when I inspected it yesterday.
Can't speak for cl-sdl, but lispbuilder-sdl is alive and kicking. And the bindings are nicer than pygame, in my humble opinion. I wouldn't use lispbuilder-opengl, but lispbuilder-sdl interoperates nicely with cl-opengl. That's what I'm using for the new version of Blackthorn 0.2. There's a (very) short example for using lispbuilder-sdl and cl-opengl up on the lispbuilder wiki: http://code.google.com/p/lispbuilder/wiki/UsingLispbuilderSDL#Using_OpenGL -- Elliott Slaughter "Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay