I use lispbuilder-sdl with cl-opengl, and it works pretty well. Thopter ( http://code.google.com/p/blackthorn-engine/wiki/Thopter) was built this way, and runs well on Mac as well as Windows and Linux.
I don't think you should really need much a tutorial, since the cl-opengl API is pretty much a direct mapping to the underlying C API. But the lispbuilder-sdl documentation does have example code for getting an OpenGL window set up:
http://code.google.com/p/lispbuilder/wiki/UsingLispbuilderSDL#Using_OpenGL
Hope that helps you get started.
On Sun, Jul 4, 2010 at 1:09 PM, Michael Compton < michael.compton@littleedge.co.uk> wrote:
Hi Schell,
A lot of people also use some other library to create the window, get the opengl context, do user input etc. Of course GLUT is available with cl-opengl, but a good alternative is lispbuilder-sdl (getting a 3.x+ OpenGL is not yet possible as far as I know with the SDL which lispbuilder is built upon).
As for advances in cl-opengl itself, not many in terms of programming interface, as far as I am aware, though there was updates to allow access to recent additions to the OpenGL spec, most notably the 3.x changes.
If you have any issues getting stuff to work then certainly post them here on the maillist or maybe drop by the IRC channel #lispgames on freenode.
This is the only tutorial resource I am aware of... http://3bb.cc/tutorials/cl-opengl/index.html
On Sun, 2010-07-04 at 11:23 -0700, Schell Scivally wrote:
Hi guys, I'm working on a game for the expo competition. Can anyone tell me the shortest path to opengl on mac os x? All the posts I've found are about 2 years old. Have there been any advances on cl-opengl since then? I should also mention that I'm completely new to lisp in general. This is a trial by fire.
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