You got it right, I'm on a Macbook 2.16 GHz Intel Core 2 Duo, OS X 10.6 - I'm using cl-opengl, and more specifically, I'm using these native bindings: http://www.esden.net/blog/2007/12/31/cl-opengl-thomas-mac-os-x-bindings-with... I load opengl with the following:
(require 'asdf) (require 'asdf-install) (asdf:load-system :cl-opengl) ; load OpenGL bindings (asdf:load-system :cl-glu) ; load GLU bindings (asdf:load-system :cl-glut) ; load GLUT bindings
On another (possibly unrelated note) I'm having a lot of trouble running the code from one of my friends games. I'm using sbcl and he's using clisp. My repl and compiler complain about undefined functions (not opengl funcs, just userland ones). I'd like to get the process of compiling binary deliverables to avoid some of this confusion, but the documentation is a little scarce, or I'm just clicking on the wrong search results. Thanks for your help guys.
On Mon, Jul 26, 2010 at 7:08 AM, Alastair Bridgewater < alastair.bridgewater@gmail.com> wrote:
On Mon, Jul 26, 2010 at 4:28 AM, Shawn Betts sabetts@gmail.com wrote:
It's a little cryptic (since I don't know what's at 0x003f1be0) and
there
aren't a lot of leads on google. Does anyone have a quick idea of what I might need to do to compile this binary? Thanks guys.
Seems like you're doing things correctly. What OS and cpu are you doing
this on?
Judging by the actual messages, that would be either darwin or solaris x86-64 or solaris x86.
(Only darwin and solaris use lutexes, only x86oids have released threading support, and from there it was a matter of matching up the read-only-space and static-space assignments.)
Unfortunately, while I remember having heard about or seeing this sort of bug before, the where, why, and fix escape me.
-- Alastair Bridgewater
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