Not CUDA, but GLSL, running a 4 million cell game of life at > 60 FPS in XMLisp on a Mac:
http://code.google.com/p/xmlisp/source/browse/trunk/XMLisp/sources/XLUI/exam...
This is of course a mix of Lisp and shader code. It would be possible to create a Lisp to GLSL shader compiler and then have the GLSL compiler do the rest. I don't think this would be a great idea, however. Somewhat lengthy explanation required but left off...
Alex
On Apr 4, 2012, at 7:58 AM, Mirko Vukovic wrote:
Tamas Papp <tkpapp@...> writes:
Hi everyone,
I am about to buy a new server for number crunching, and I would like to keep my options open about GPU/CUDA based computations. The most intensively parallelizable thing that I am doing is particle filtering, and currently that works fine (and is really fast) in a multi-core CPU with SBCL, but I keep hearing wonderful things about GPUs from people, and I was wondering if I could make use of them but still program in CL.
... stuff deleted
Best,
Tamas
Hi Tamas,
Did you make any progress in your GPU adventures? I just got a machine with a tesla GPU. I'd like to run some Monte Carlo simulations on it.
Mirko
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